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| author | Julien Bernard <julien.bernard@univ-fcomte.fr> | 2020-10-15 21:34:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-15 12:34:00 -0700 |
| commit | f893b2ea989263be09d794d24ca3f1737a287e2c (patch) | |
| tree | f9ccbe24701da38f1c6582776520dfa5cf4f9f50 | |
| parent | 0b38206a15761344c4175a6028bdd57f96104fce (diff) | |
| download | vcpkg-f893b2ea989263be09d794d24ca3f1737a287e2c.tar.gz vcpkg-f893b2ea989263be09d794d24ca3f1737a287e2c.zip | |
[gamedev-framework] Update new version 0.18.0 (#14066)
* update to new version
* format vcpkg.json correctly
| -rw-r--r-- | ports/gamedev-framework/CONTROL | 7 | ||||
| -rw-r--r-- | ports/gamedev-framework/portfile.cmake | 6 | ||||
| -rw-r--r-- | ports/gamedev-framework/vcpkg.json | 23 |
3 files changed, 26 insertions, 10 deletions
diff --git a/ports/gamedev-framework/CONTROL b/ports/gamedev-framework/CONTROL deleted file mode 100644 index d152e8426..000000000 --- a/ports/gamedev-framework/CONTROL +++ /dev/null @@ -1,7 +0,0 @@ -Source: gamedev-framework -Version: 0.17 -Port-Version: 1 -Homepage: https://github.com/GamedevFramework/gf -Description: gf is a framework to build 2D games in C++14. -Build-Depends: sdl2, freetype, zlib, boost-algorithm, boost-filesystem, boost-heap, boost-container, stb, pugixml -Supports: !arm diff --git a/ports/gamedev-framework/portfile.cmake b/ports/gamedev-framework/portfile.cmake index 511bf9c23..e3f5949f6 100644 --- a/ports/gamedev-framework/portfile.cmake +++ b/ports/gamedev-framework/portfile.cmake @@ -6,8 +6,8 @@ vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO GamedevFramework/gf HEAD_REF master - REF v0.17.4 - SHA512 b35e0fef3c9dc397ec43132dcd6ca87f78217c55d72fc1117b1f530d568ad3537a0f682e285840471faa4e06eb7f396b784da767e83686519d0694b198a86379 + REF v0.18.0 + SHA512 3a09939715d9e225df0e3ef1e7d1e74a7f84c1926657fc55be6c77e7869d0cb3e3f4bd9ee97c21e0920947d05837736a1cd2d6aa02aa09e6f294c8b6fdb6ece5 ) vcpkg_configure_cmake( @@ -18,9 +18,9 @@ vcpkg_configure_cmake( -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF - -DGF_BUILD_TESTS=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_SINGLE_COMPILTATION_UNIT=ON + -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} OPTIONS_RELEASE -DGF_DEBUG=OFF OPTIONS_DEBUG -DGF_DEBUG=ON diff --git a/ports/gamedev-framework/vcpkg.json b/ports/gamedev-framework/vcpkg.json new file mode 100644 index 000000000..6e71a1d14 --- /dev/null +++ b/ports/gamedev-framework/vcpkg.json @@ -0,0 +1,23 @@ +{ + "name": "gamedev-framework", + "version-string": "0.18.0", + "maintainers": [ + "Julien Bernard <julien.bernard@univ-fcomte.fr>", + "Arthur Hugeat <hugeat.arthur@gmail.com>" + ], + "description": "gf is a framework to build 2D games in C++14", + "homepage": "https://gamedevframework.github.io/", + "license": "Zlib", + "supports": "!arm", + "dependencies": [ + "boost-algorithm", + "boost-container", + "boost-filesystem", + "boost-heap", + "freetype", + "pugixml", + "sdl2", + "stb", + "zlib" + ] +} |
