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authorJulien Bernard <julien.bernard@univ-fcomte.fr>2020-10-15 21:34:00 +0200
committerGitHub <noreply@github.com>2020-10-15 12:34:00 -0700
commitf893b2ea989263be09d794d24ca3f1737a287e2c (patch)
treef9ccbe24701da38f1c6582776520dfa5cf4f9f50
parent0b38206a15761344c4175a6028bdd57f96104fce (diff)
downloadvcpkg-f893b2ea989263be09d794d24ca3f1737a287e2c.tar.gz
vcpkg-f893b2ea989263be09d794d24ca3f1737a287e2c.zip
[gamedev-framework] Update new version 0.18.0 (#14066)
* update to new version * format vcpkg.json correctly
-rw-r--r--ports/gamedev-framework/CONTROL7
-rw-r--r--ports/gamedev-framework/portfile.cmake6
-rw-r--r--ports/gamedev-framework/vcpkg.json23
3 files changed, 26 insertions, 10 deletions
diff --git a/ports/gamedev-framework/CONTROL b/ports/gamedev-framework/CONTROL
deleted file mode 100644
index d152e8426..000000000
--- a/ports/gamedev-framework/CONTROL
+++ /dev/null
@@ -1,7 +0,0 @@
-Source: gamedev-framework
-Version: 0.17
-Port-Version: 1
-Homepage: https://github.com/GamedevFramework/gf
-Description: gf is a framework to build 2D games in C++14.
-Build-Depends: sdl2, freetype, zlib, boost-algorithm, boost-filesystem, boost-heap, boost-container, stb, pugixml
-Supports: !arm
diff --git a/ports/gamedev-framework/portfile.cmake b/ports/gamedev-framework/portfile.cmake
index 511bf9c23..e3f5949f6 100644
--- a/ports/gamedev-framework/portfile.cmake
+++ b/ports/gamedev-framework/portfile.cmake
@@ -6,8 +6,8 @@ vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO GamedevFramework/gf
HEAD_REF master
- REF v0.17.4
- SHA512 b35e0fef3c9dc397ec43132dcd6ca87f78217c55d72fc1117b1f530d568ad3537a0f682e285840471faa4e06eb7f396b784da767e83686519d0694b198a86379
+ REF v0.18.0
+ SHA512 3a09939715d9e225df0e3ef1e7d1e74a7f84c1926657fc55be6c77e7869d0cb3e3f4bd9ee97c21e0920947d05837736a1cd2d6aa02aa09e6f294c8b6fdb6ece5
)
vcpkg_configure_cmake(
@@ -18,9 +18,9 @@ vcpkg_configure_cmake(
-DGF_USE_EMBEDDED_LIBS=OFF
-DGF_BUILD_GAMES=OFF
-DGF_BUILD_EXAMPLES=OFF
- -DGF_BUILD_TESTS=OFF
-DGF_BUILD_DOCUMENTATION=OFF
-DGF_SINGLE_COMPILTATION_UNIT=ON
+ -DBUILD_TESTING=OFF
-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
OPTIONS_RELEASE -DGF_DEBUG=OFF
OPTIONS_DEBUG -DGF_DEBUG=ON
diff --git a/ports/gamedev-framework/vcpkg.json b/ports/gamedev-framework/vcpkg.json
new file mode 100644
index 000000000..6e71a1d14
--- /dev/null
+++ b/ports/gamedev-framework/vcpkg.json
@@ -0,0 +1,23 @@
+{
+ "name": "gamedev-framework",
+ "version-string": "0.18.0",
+ "maintainers": [
+ "Julien Bernard <julien.bernard@univ-fcomte.fr>",
+ "Arthur Hugeat <hugeat.arthur@gmail.com>"
+ ],
+ "description": "gf is a framework to build 2D games in C++14",
+ "homepage": "https://gamedevframework.github.io/",
+ "license": "Zlib",
+ "supports": "!arm",
+ "dependencies": [
+ "boost-algorithm",
+ "boost-container",
+ "boost-filesystem",
+ "boost-heap",
+ "freetype",
+ "pugixml",
+ "sdl2",
+ "stb",
+ "zlib"
+ ]
+}