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authorGriffin Downs <35574547+grdowns@users.noreply.github.com>2019-04-12 02:30:59 -0700
committerGitHub <noreply@github.com>2019-04-12 02:30:59 -0700
commit0e000644053015b7f7a0985e14f0bd384c847d17 (patch)
tree7e456fd12b3bf281b28587338f1650017c8b32ab /ports/angle/CONTROL
parent93ce6b4f27602cd18f4327c2cfd84093d472b8bb (diff)
parent39ba5b2b30c9f7b49e777a62093cdd49d05b53a9 (diff)
downloadvcpkg-0e000644053015b7f7a0985e14f0bd384c847d17.tar.gz
vcpkg-0e000644053015b7f7a0985e14f0bd384c847d17.zip
Merge branch 'master' into master
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index dc348c48d..8fd8e8523 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-01-14-c2ee2cc
+Version: 2019-03-13-c2ee2cc-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry