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authorJohn Spaith <jspaith@windows.microsoft.com>2019-10-10 09:36:18 -0700
committerJohn Spaith <jspaith@windows.microsoft.com>2019-10-10 09:36:18 -0700
commit17c9b6bac8270b9740e5d824c6ebfff6cc7d5ed1 (patch)
tree7baa6f699aa57601dbba4ace876fad45958878fc /ports/angle/CONTROL
parent1d4189d1dde0fa8bbcbc6237cc33b85bca0512e1 (diff)
parent2b049c47b5b2e003f8bcfe6707d4b0eaf8d1b569 (diff)
downloadvcpkg-17c9b6bac8270b9740e5d824c6ebfff6cc7d5ed1.tar.gz
vcpkg-17c9b6bac8270b9740e5d824c6ebfff6cc7d5ed1.zip
Merge from master
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Source: angle
-Version: 2019-06-13
+Version: 2019-07-19-2
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.