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authorpastdue <30942300+past-due@users.noreply.github.com>2021-07-20 14:56:02 -0400
committerGitHub <noreply@github.com>2021-07-20 11:56:02 -0700
commit1c20782ea44a8c07be931a8b8286044ec175cddc (patch)
treee5314589492154d77cd9d1ae5fe498a8eb64b2e0 /ports/angle/CONTROL
parent0e1dc121856eef84bf1852134e548bf9898dabac (diff)
downloadvcpkg-1c20782ea44a8c07be931a8b8286044ec175cddc.tar.gz
vcpkg-1c20782ea44a8c07be931a8b8286044ec175cddc.zip
[angle] Update to chromium/4472 (#18432)
* [angle] Update to chromium/4472 * Run x-add-version angle
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-Source: angle
-Version: 2020-05-15
-Port-Version: 2
-Homepage: https://github.com/google/angle
-Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
- The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
-Build-Depends: egl-registry, opengl-registry