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authorCurtis J Bezault <curtbezault@gmail.com>2019-09-29 18:41:24 -0700
committerGitHub <noreply@github.com>2019-09-29 18:41:24 -0700
commit2cf0a50129414e069d81e9d81b87a745348cdf82 (patch)
tree70561d67f5546525cce7d2061c76cc5a3f8ad5b6 /ports/angle/CONTROL
parentb09ce119c59a045b3ba3a8948b011c86cf80d14f (diff)
downloadvcpkg-2cf0a50129414e069d81e9d81b87a745348cdf82.tar.gz
vcpkg-2cf0a50129414e069d81e9d81b87a745348cdf82.zip
drop useless patch (#8395)
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 5922d9db4..e0b0a5f6d 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-07-19-1
+Version: 2019-07-19-2
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.