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authorIgor Kostenko <isanych@gmail.com>2020-05-19 23:07:37 +0100
committerGitHub <noreply@github.com>2020-05-19 15:07:37 -0700
commit36fcce0bbf1fff1e42e561842a2afc1864f699c1 (patch)
tree073066a2da8da8932cb6b4c427805164b32d9935 /ports/angle/CONTROL
parent0116b86e38517d9f430e150feb19914915b734da (diff)
downloadvcpkg-36fcce0bbf1fff1e42e561842a2afc1864f699c1.tar.gz
vcpkg-36fcce0bbf1fff1e42e561842a2afc1864f699c1.zip
[angle] update for gcc 10 compatibility (#11394)
* [angle] update for gcc 10 compatibility * [angle] macos fix * [angle] Fix UWP builds Co-authored-by: Igor Kostenko <ikostenko@perforce.com>
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diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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Source: angle
-Version: 2019-12-31-2
+Version: 2020-05-15
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.