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authorwangli28 <wangli28@beyondsoft.com>2019-10-29 06:38:09 +0000
committerwangli28 <wangli28@beyondsoft.com>2019-10-29 06:38:40 +0000
commit3758f583e99f9308f0ea51f944b090c5983eaf49 (patch)
tree56cc93e310f998137af624fd6d69a9f2715ca8eb /ports/angle/CONTROL
parentb9f30b7197fd5874aa919e85ce6fabafa790a3c4 (diff)
downloadvcpkg-3758f583e99f9308f0ea51f944b090c5983eaf49.tar.gz
vcpkg-3758f583e99f9308f0ea51f944b090c5983eaf49.zip
[angle] Add option /bigobj to compiler
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index e0b0a5f6d..abe9234f6 100644
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Source: angle
-Version: 2019-07-19-2
+Version: 2019-07-19-3
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.