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authorAlexej Harm <alexej.h@xiphos.de>2017-11-21 00:33:06 +0100
committerRobert Schumacher <roschuma@microsoft.com>2017-11-20 15:33:06 -0800
commit4415ff5c16d96928a80fa17d6f7028bc9023ebd8 (patch)
tree0815350d17fc916e1750e794a8f755cb93e26ecf /ports/angle/CONTROL
parent1a6d0f5611882618f9179898448ca56770ff2ab0 (diff)
downloadvcpkg-4415ff5c16d96928a80fa17d6f7028bc9023ebd8.tar.gz
vcpkg-4415ff5c16d96928a80fa17d6f7028bc9023ebd8.zip
[angle] Add CMake package with modules. (#2223)
* added angle cmake config * bumped angle package version * [angle] Add unofficial cmake targets
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 38f8c7c60..12f912ac8 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,4 +1,4 @@
Source: angle
-Version: 2017-06-14-8d471f-2
+Version: 2017-06-14-8d471f-4
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.