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authorAlexander Saprykin <xelfium@gmail.com>2018-05-26 13:27:14 +0200
committerGitHub <noreply@github.com>2018-05-26 13:27:14 +0200
commit4ce5f064282c3a8d8d710aa82af7aa346b0c6dd5 (patch)
treed95c9490352eb73f078d34a33bc4bb44ac9fa48b /ports/angle/CONTROL
parentfb689bd13dd6ba563a885d71fff1dd2b32a615db (diff)
parent2ac7527b40b1dbeb7856b9f763362c1e139e2ca9 (diff)
downloadvcpkg-4ce5f064282c3a8d8d710aa82af7aa346b0c6dd5.tar.gz
vcpkg-4ce5f064282c3a8d8d710aa82af7aa346b0c6dd5.zip
Merge pull request #1 from Microsoft/master
Update vcpkg from upstream
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+Source: angle
+Version: 2017-06-14-8d471f-4
+Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
+ The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.