aboutsummaryrefslogtreecommitdiff
path: root/ports/angle/CONTROL
diff options
context:
space:
mode:
authorVictor Romero <romerosanchezv@gmail.com>2019-01-23 10:19:10 -0800
committerGitHub <noreply@github.com>2019-01-23 10:19:10 -0800
commit5481bcd950060787fb6a4655809843daf5baea5f (patch)
treed20a94eccf5dba696862d3382efe61680d2f6f96 /ports/angle/CONTROL
parent97e615bbe5eaa745e59240dd722a6673f23b2f9d (diff)
parent7d5a8997ea7d9297496f8ecaf2f8720402143401 (diff)
downloadvcpkg-5481bcd950060787fb6a4655809843daf5baea5f.tar.gz
vcpkg-5481bcd950060787fb6a4655809843daf5baea5f.zip
Merge pull request #5165 from seanyen-msft/ports/angle
[angle] update to version 2019-01-14-c2ee2cc
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 46e3407e8..dc348c48d 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2017-06-14-8d471f-5
+Version: 2019-01-14-c2ee2cc
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry