aboutsummaryrefslogtreecommitdiff
path: root/ports/angle/CONTROL
diff options
context:
space:
mode:
authorAybe <aybe@users.noreply.github.com>2018-08-08 21:15:47 +0200
committerAybe <aybe@users.noreply.github.com>2018-08-08 21:15:47 +0200
commit61820777517d669e00fbdeb2368e156b66396b51 (patch)
tree57e0d31ff7b8fc3f85fd3bfe98148ef715149b6c /ports/angle/CONTROL
parent8cfc78e890b18762f1f5d0aff346c397de2e6d56 (diff)
parent13e19f10ea83985708320542cbf05217b4da9969 (diff)
downloadvcpkg-61820777517d669e00fbdeb2368e156b66396b51.tar.gz
vcpkg-61820777517d669e00fbdeb2368e156b66396b51.zip
Merge branch 'master' into liblzma-uwp
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL3
1 files changed, 2 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 12f912ac8..46e3407e8 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,4 +1,5 @@
Source: angle
-Version: 2017-06-14-8d471f-4
+Version: 2017-06-14-8d471f-5
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
+Build-Depends: egl-registry