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authorThad House <thadhouse1@gmail.com>2019-05-31 13:49:13 -0700
committerThad House <thadhouse1@gmail.com>2019-05-31 13:49:13 -0700
commit788af2a75cfddbb9ef4e4217f4c0b506d25f2f3b (patch)
tree173ade0e6960917458afe9dd9fb0c3c2b7f32051 /ports/angle/CONTROL
parentf483ae4c7fd04eed671a1de595374f84175311e9 (diff)
parent26a9338c5055193915290527eacb37f2ac7fdcb8 (diff)
downloadvcpkg-788af2a75cfddbb9ef4e4217f4c0b506d25f2f3b.tar.gz
vcpkg-788af2a75cfddbb9ef4e4217f4c0b506d25f2f3b.zip
Merge master
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 8fd8e8523..8bc53822e 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-03-13-c2ee2cc-2
+Version: 2019-03-13-c2ee2cc-3
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry