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authorRobert Schumacher <roschuma@microsoft.com>2019-06-26 11:47:39 -0700
committerGitHub <noreply@github.com>2019-06-26 11:47:39 -0700
commit7a3818f575fadf1ded97244f803930fe2464f190 (patch)
treec10a3fcbbe36330a3fc9d523e0d1e9ab533b33fc /ports/angle/CONTROL
parent94494ddf6ccdc2d44b78b4df4c66af285cb1f2bf (diff)
downloadvcpkg-7a3818f575fadf1ded97244f803930fe2464f190.tar.gz
vcpkg-7a3818f575fadf1ded97244f803930fe2464f190.zip
[angle] Update to latest master (#6892)
* [angle] Update to latest master * [angle] Add gpu_info_util
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-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index cac71fae2..faa26f276 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-03-13-c2ee2cc-3
+Version: 2019-06-13
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.