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authorRobert Schumacher <roschuma@microsoft.com>2019-11-22 16:15:46 -0800
committerGitHub <noreply@github.com>2019-11-22 16:15:46 -0800
commit7ca7db5285a628ef7be3661f5a152c1ab7168bf4 (patch)
treee86796ae0e7138aa06d3225166f3f631616a58fb /ports/angle/CONTROL
parentcda348b6a3f1850a905b983cbf93642dc24cbc4a (diff)
parent3758f583e99f9308f0ea51f944b090c5983eaf49 (diff)
downloadvcpkg-7ca7db5285a628ef7be3661f5a152c1ab7168bf4.tar.gz
vcpkg-7ca7db5285a628ef7be3661f5a152c1ab7168bf4.zip
Merge pull request #8785 from LilyWangL/dev/Lily/issue8775
[angle] Add option /bigobj to compiler
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index e0b0a5f6d..abe9234f6 100644
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@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-07-19-2
+Version: 2019-07-19-3
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.