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authorSean Yen <seanyen@corp.microsoft.com>2019-01-15 13:53:12 -0800
committerSean Yen <seanyen@corp.microsoft.com>2019-01-15 20:49:52 -0800
commit7d5a8997ea7d9297496f8ecaf2f8720402143401 (patch)
tree93bc87e648d576966e8c6fc323c61ba365733673 /ports/angle/CONTROL
parent269450283bbc246fa0b9fb52de3406caf36833b0 (diff)
downloadvcpkg-7d5a8997ea7d9297496f8ecaf2f8720402143401.tar.gz
vcpkg-7d5a8997ea7d9297496f8ecaf2f8720402143401.zip
update angle build.
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 46e3407e8..dc348c48d 100644
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+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2017-06-14-8d471f-5
+Version: 2019-01-14-c2ee2cc
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry