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authorRobert Schumacher <roschuma@microsoft.com>2017-10-12 11:22:25 -0700
committerGitHub <noreply@github.com>2017-10-12 11:22:25 -0700
commit85e6b1b36e734c0db50464b07b77589d63c3c875 (patch)
tree095289838517a64f06298b1a05ded47a7139d7d9 /ports/angle/CONTROL
parentd7a313c5c356e1641f18cd14ad0ac0c3901bc0bf (diff)
parent9c3f9582fb4541a59e4282269e4f6c9c7debcc3e (diff)
downloadvcpkg-85e6b1b36e734c0db50464b07b77589d63c3c875.tar.gz
vcpkg-85e6b1b36e734c0db50464b07b77589d63c3c875.zip
Merge branch 'master' into vtk-components
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diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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Source: angle
-Version: 2017-06-14-8d471f-1
+Version: 2017-06-14-8d471f-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.