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authorVictor Romero <romerosanchezv@gmail.com>2019-04-02 16:53:20 -0700
committerVictor Romero <romerosanchezv@gmail.com>2019-04-02 16:53:20 -0700
commit9596fe7dd72179045cd9460730a71e197e82b1c2 (patch)
treec27ae77fe5a646686bbf72f910416dfbb2af9e0b /ports/angle/CONTROL
parentf41cc7b47cd0e846e047891b605f6870cc598ccb (diff)
parent0fffb47ed02507aeacc29c64d91e9d4639f981f6 (diff)
downloadvcpkg-9596fe7dd72179045cd9460730a71e197e82b1c2.tar.gz
vcpkg-9596fe7dd72179045cd9460730a71e197e82b1c2.zip
Merge branch 'master' of https://github.com/Microsoft/vcpkg into pr/cmake_3_14
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 81b32f631..afdb07262 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-03-13-c2ee2cc
+Version: 2019-03-13-c2ee2cc-1
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry