aboutsummaryrefslogtreecommitdiff
path: root/ports/angle/CONTROL
diff options
context:
space:
mode:
authorVictor Romero <viromer@microsoft.com>2019-01-23 11:10:26 -0800
committerVictor Romero <viromer@microsoft.com>2019-01-23 11:10:26 -0800
commit994c03700d635031089c2ea71d10423e7d941c1a (patch)
treef77c51eaa7fcde381f269d5e135447547718aced /ports/angle/CONTROL
parent7bc18139e37b4a9db949bc96bfb13c22f59f8d37 (diff)
parentf7672fbf6d23423119424d6975bc1acd78e04aac (diff)
downloadvcpkg-994c03700d635031089c2ea71d10423e7d941c1a.tar.gz
vcpkg-994c03700d635031089c2ea71d10423e7d941c1a.zip
Merge branch 'master' of https://github.com/Microsoft/vcpkg into dev/viromer/5206
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 46e3407e8..dc348c48d 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2017-06-14-8d471f-5
+Version: 2019-01-14-c2ee2cc
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry