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authorRoland <roland.waltersson@gmail.com>2019-03-14 14:39:31 +0100
committerPhil Christensen <philc@microsoft.com>2019-03-14 06:39:31 -0700
commitbce7501a8046e8803c0b564339601d7530fb59ab (patch)
treea40db98b8c5a7a3af1697e685f6914d249bd1b7e /ports/angle/CONTROL
parentf409536f5e8119376ee65d1f25d278b36b7f8136 (diff)
downloadvcpkg-bce7501a8046e8803c0b564339601d7530fb59ab.tar.gz
vcpkg-bce7501a8046e8803c0b564339601d7530fb59ab.zip
Angle updated to master, UWP fix for Angle (#4862)
* Angle updated to master, UWP fix for Angle * updated uwp patch
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index dc348c48d..81b32f631 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-01-14-c2ee2cc
+Version: 2019-03-13-c2ee2cc
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry