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| author | Robert Schumacher <roschuma@microsoft.com> | 2018-07-03 21:42:30 -0700 |
|---|---|---|
| committer | Robert Schumacher <roschuma@microsoft.com> | 2018-07-17 16:09:12 -0700 |
| commit | c2f96eb79ac11be000b7b26134ff89946bfa6458 (patch) | |
| tree | 9561de2c1dd55411f28a61793637665e2258710e /ports/angle/CONTROL | |
| parent | 97828a4be04adec5b35133ca16c0c975ce51d929 (diff) | |
| download | vcpkg-c2f96eb79ac11be000b7b26134ff89946bfa6458.tar.gz vcpkg-c2f96eb79ac11be000b7b26134ff89946bfa6458.zip | |
[angle] Depend on egl-registry instead of deploying vendored copies of EGL and KHR.
Diffstat (limited to 'ports/angle/CONTROL')
| -rw-r--r-- | ports/angle/CONTROL | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL index 12f912ac8..46e3407e8 100644 --- a/ports/angle/CONTROL +++ b/ports/angle/CONTROL @@ -1,4 +1,5 @@ Source: angle
-Version: 2017-06-14-8d471f-4
+Version: 2017-06-14-8d471f-5
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
+Build-Depends: egl-registry
|
