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authorRobert Schumacher <roschuma@microsoft.com>2017-06-30 17:35:36 -0700
committerGitHub <noreply@github.com>2017-06-30 17:35:36 -0700
commitc3f4c15bf4e085f3cfca4ae9745aef9300331971 (patch)
treece6cf77d313593e70aa2d5e0a46661b0a82d3eb8 /ports/angle/CONTROL
parent753702bf2a448d95e1f89c3fef6520ba900d5d63 (diff)
parentc21a2fe38ab9523974a80194d6cea5dae6fcb76a (diff)
downloadvcpkg-c3f4c15bf4e085f3cfca4ae9745aef9300331971.tar.gz
vcpkg-c3f4c15bf4e085f3cfca4ae9745aef9300331971.zip
Merge pull request #1370 from zabulus/angle-uwp
[angle] Fix uwp build
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 4f5f8880d..a7e261bb1 100644
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+++ b/ports/angle/CONTROL
@@ -1,4 +1,4 @@
Source: angle
-Version: 2017-06-14-8d471f
+Version: 2017-06-14-8d471f-1
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.