aboutsummaryrefslogtreecommitdiff
path: root/ports/angle/CONTROL
diff options
context:
space:
mode:
authorRobert Schumacher <roschuma@microsoft.com>2019-04-08 23:25:31 -0700
committerPhil Christensen <philc@microsoft.com>2019-04-08 23:25:31 -0700
commitccbef646051dca6ddfb30e957aa77044c3a3bd11 (patch)
treeacc4dbab9fb4be64c821f05210cfedd79e1cfe1b /ports/angle/CONTROL
parent9ca6603ca4e891bed35aac96aa5a1c83e91d91a5 (diff)
downloadvcpkg-ccbef646051dca6ddfb30e957aa77044c3a3bd11.tar.gz
vcpkg-ccbef646051dca6ddfb30e957aa77044c3a3bd11.zip
[angle] Fix regressions introduced in #4862: (#5922)
Reintroduces the unofficial:: targets. PREFER_NINJA. Small simplifications/modernizations.
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index afdb07262..8fd8e8523 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,5 @@
Source: angle
-Version: 2019-03-13-c2ee2cc-1
+Version: 2019-03-13-c2ee2cc-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry