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authorPhoebe <20694052+PhoebeHui@users.noreply.github.com>2020-04-07 15:38:52 +0800
committerGitHub <noreply@github.com>2020-04-07 15:38:52 +0800
commitdeca92ce4eec3a3d6808cc11fbaa4456c9a600b0 (patch)
tree4b2417bbd7957b05664273c53b24925418dc8c84 /ports/angle/CONTROL
parent7f2bb735dfcfa5ac580f9e825c687d017c476c17 (diff)
parent6c4e822611324de4af9c8bb0ef8094e4a9b30a6e (diff)
downloadvcpkg-deca92ce4eec3a3d6808cc11fbaa4456c9a600b0.tar.gz
vcpkg-deca92ce4eec3a3d6808cc11fbaa4456c9a600b0.zip
Merge branch 'master' into supported-version-change
Diffstat (limited to 'ports/angle/CONTROL')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 0fb81989d..4229c6f07 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -3,4 +3,4 @@ Version: 2019-12-31-2
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
-Build-Depends: egl-registry
+Build-Depends: egl-registry, opengl-registry