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authorRobert Schumacher <roschuma@microsoft.com>2017-10-16 17:17:28 -0700
committerRobert Schumacher <roschuma@microsoft.com>2017-10-16 17:17:28 -0700
commitee2831c548b54cdccf064663b3fffda5d6a4c6b8 (patch)
tree70390dc6e2e22877cb6ede677076c8005fab8a1c /ports/angle/CONTROL
parentd88f53de9c284cfc67ba21707d60a44ba41ede8a (diff)
parent374253cb1b12a60925693130132f1a6ab6c3a83a (diff)
downloadvcpkg-ee2831c548b54cdccf064663b3fffda5d6a4c6b8.tar.gz
vcpkg-ee2831c548b54cdccf064663b3fffda5d6a4c6b8.zip
Merge from master
Diffstat (limited to 'ports/angle/CONTROL')
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1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index a7e261bb1..38f8c7c60 100644
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Source: angle
-Version: 2017-06-14-8d471f-1
+Version: 2017-06-14-8d471f-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.