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authorjasjuang <jasjuang@gmail.com>2017-09-22 08:16:32 -0700
committerjasjuang <jasjuang@gmail.com>2017-09-22 08:16:32 -0700
commitf643a8422f87c5a16e3cc77e3e321e34a45f7103 (patch)
tree419c9a2e74ab577aab0e868441b9a0e4c15d4919 /ports/angle/CONTROL
parent9989177fed607cdc9e20127ff7c22e3266e7c913 (diff)
parentfac96eb344a500405ab65b7e7f3755af0ad00b7e (diff)
downloadvcpkg-f643a8422f87c5a16e3cc77e3e321e34a45f7103.tar.gz
vcpkg-f643a8422f87c5a16e3cc77e3e321e34a45f7103.zip
Merge branch 'master' of https://github.com/jasjuang/vcpkg
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diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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Source: angle
-Version: 2017-06-14-8d471f-1
+Version: 2017-06-14-8d471f-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.