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authorpravic <ehysta@gmail.com>2019-06-16 02:54:47 +0300
committerPhil Christensen <philc@microsoft.com>2019-06-15 16:54:47 -0700
commit18b029a5e3997fa4fdc7d3d06d56568a1d6f74ad (patch)
treeef24dcb51094e7d50ba343e503023bff5ef5a17f /ports/angle
parent7157f7efbf3d0a41374fde760dbed416a3b58bee (diff)
downloadvcpkg-18b029a5e3997fa4fdc7d3d06d56568a1d6f74ad.tar.gz
vcpkg-18b029a5e3997fa4fdc7d3d06d56568a1d6f74ad.zip
[WIP] Add a Homepage URL entry for vcpkg ports (#2933)
* [vcpkg] Add "Homepage" field to the CONTROL files.
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diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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+++ b/ports/angle/CONTROL
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Source: angle
Version: 2019-03-13-c2ee2cc-3
+Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry