aboutsummaryrefslogtreecommitdiff
path: root/ports/angle
diff options
context:
space:
mode:
authorAlexander Karatarakis <alkarata@microsoft.com>2017-09-09 00:12:54 -0700
committerAlexander Karatarakis <alkarata@microsoft.com>2017-09-09 00:12:54 -0700
commit26516fe485b0e9048dd4809256a7e4526957c6e9 (patch)
tree0c4434c4489c9e4b1744bcc25d0c1f48f6988078 /ports/angle
parentc7589e76c0f3d2e266a5724ea57fd328d2ee44ad (diff)
downloadvcpkg-26516fe485b0e9048dd4809256a7e4526957c6e9.tar.gz
vcpkg-26516fe485b0e9048dd4809256a7e4526957c6e9.zip
vcpkg_configure_cmake (and _meson) now embed debug symbols within static libs (/Z7)
Diffstat (limited to 'ports/angle')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index a7e261bb1..38f8c7c60 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,4 +1,4 @@
Source: angle
-Version: 2017-06-14-8d471f-1
+Version: 2017-06-14-8d471f-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.