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authormyd7349 <myd7349@gmail.com>2019-06-23 08:16:07 +0800
committermyd7349 <myd7349@gmail.com>2019-06-23 08:16:07 +0800
commit644851da5fbe46aadd0a8fa54e1d7d213f469fb0 (patch)
tree3f5d20aca85fcf02375cf553e893c105758a5d39 /ports/angle
parentf1870ae02bedbaa5a501ddf3a7ba5d0a743a1053 (diff)
parentf3db66b403840b24ea2612d09cca30a5285f5ea3 (diff)
downloadvcpkg-644851da5fbe46aadd0a8fa54e1d7d213f469fb0.tar.gz
vcpkg-644851da5fbe46aadd0a8fa54e1d7d213f469fb0.zip
Merge branch 'master' into sx-init
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diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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Source: angle
Version: 2019-03-13-c2ee2cc-3
+Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry