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authorRobert Schumacher <roschuma@microsoft.com>2020-03-09 09:19:05 -0700
committerRobert Schumacher <roschuma@microsoft.com>2020-03-09 09:19:05 -0700
commit6b55c62144b120f3c5fc0d3cd8163f309241a18a (patch)
tree125aa435dff79db545fc4b08ab0c3cb537bc725c /ports/angle
parente21400c7cae2c2df3a9dce6ef8e3c4bf7109aaac (diff)
parentd0b1f2a9e8ed1ea53d181d13c69e15cf775148db (diff)
downloadvcpkg-6b55c62144b120f3c5fc0d3cd8163f309241a18a.tar.gz
vcpkg-6b55c62144b120f3c5fc0d3cd8163f309241a18a.zip
Merge remote-tracking branch 'origin/master' into HEAD
Diffstat (limited to 'ports/angle')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
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Source: angle
-Version: 2019-12-31
+Version: 2019-12-31-1
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.