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authorAlexander Karatarakis <alex@karatarakis.com>2017-09-09 17:53:17 -0700
committerGitHub <noreply@github.com>2017-09-09 17:53:17 -0700
commita8ae994eddc590c5330f6b79fbb1289e1002f425 (patch)
tree677724857f21cac0be2009acff1745ead611eb75 /ports/angle
parentd2c045cc360d4f1d2e4ad2775287c9be8eea8e46 (diff)
parent0db8af8cd3176d3f0aa700e7826b9206a11366b1 (diff)
downloadvcpkg-a8ae994eddc590c5330f6b79fbb1289e1002f425.tar.gz
vcpkg-a8ae994eddc590c5330f6b79fbb1289e1002f425.zip
Merge branch 'master' into pybind11
Diffstat (limited to 'ports/angle')
-rw-r--r--ports/angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index a7e261bb1..38f8c7c60 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,4 +1,4 @@
Source: angle
-Version: 2017-06-14-8d471f-1
+Version: 2017-06-14-8d471f-2
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.