diff options
| author | David Ludwig <dludwig@pobox.com> | 2018-09-04 19:20:46 -0400 |
|---|---|---|
| committer | Robert Schumacher <roschuma@microsoft.com> | 2018-09-04 16:20:46 -0700 |
| commit | d68cc287f994bc6505473a8264018f5abf5a5183 (patch) | |
| tree | a7407df945add857ef2a568c473a9ab06f45e235 /ports/blaze | |
| parent | 6af7c99555a03235994bc6dfe495ad07369088c6 (diff) | |
| download | vcpkg-d68cc287f994bc6505473a8264018f5abf5a5183.tar.gz vcpkg-d68cc287f994bc6505473a8264018f5abf5a5183.zip | |
[GraphicsMagick] bug-fix: image files won't load (#4215)
* [GraphicsMagick] bug-fix: image files won't load
GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG
images, as it was being compiled with support for 'GraphicsMagick
Modules'. These are files with names specific to GM, and of the format,
'IM_*.dll'. vcpkg's install process was not setting these up. This
patch makes sure that when GM is built, it embed's GM's own
image-loading code into graphicsmagick.dll.
* [vcpkg_extract_source_archive_ex] Add PATCHES argument
* [openmesh] Use direct download instead of gitlab
* [blaze] Use PATCHES argument
* [graphicsmagick] Use vcpkg_extract_source_archive_ex
Diffstat (limited to 'ports/blaze')
| -rw-r--r-- | ports/blaze/portfile.cmake | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/ports/blaze/portfile.cmake b/ports/blaze/portfile.cmake index 53e845b70..a44808249 100644 --- a/ports/blaze/portfile.cmake +++ b/ports/blaze/portfile.cmake @@ -6,10 +6,6 @@ vcpkg_from_bitbucket( REF bbe39c81b68eb0d8647da703899e1ee4a82cdfd3 SHA512 84eb8226672d9d11d194d165e7aaa333a0d49ca090bb94472f19242e5f2ad0c3e08a30cdafe055cff51b210b603533f879800bd6784f3ffdb0d9eeca65d58b25 HEAD_REF master -) - -vcpkg_apply_patches( - SOURCE_PATH ${SOURCE_PATH} PATCHES avoid-src-dir-generation.patch ) |
