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authorsdcb <sdflysha@qq.com>2016-11-25 16:42:12 +0800
committersdcb <sdflysha@qq.com>2016-11-25 16:42:12 +0800
commit266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3 (patch)
tree53512ed38fa2182ad6fc6d32b5ef8b33478a8009 /ports/dxut/CONTROL
parent2a8d61bf1bb74182f9a213ce4e640b05675f01df (diff)
downloadvcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.tar.gz
vcpkg-266703eab8b6ecde6b64e2e1a6cd52be6cb6b4e3.zip
[dxut] switch dxut building static lib
dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere). This PR droped the huge patch and switch building static library (which is the upstream default behavior). related issue: https://github.com/Microsoft/DXUT/issues/8
Diffstat (limited to 'ports/dxut/CONTROL')
-rw-r--r--ports/dxut/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/dxut/CONTROL b/ports/dxut/CONTROL
index ee632dfab..56fefdb32 100644
--- a/ports/dxut/CONTROL
+++ b/ports/dxut/CONTROL
@@ -1,3 +1,3 @@
Source: dxut
-Version: 11.14
+Version: 11.14-1
Description: A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications \ No newline at end of file