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authorJulien Bernard <julien.bernard@univ-fcomte.fr>2020-08-05 22:59:26 +0200
committerGitHub <noreply@github.com>2020-08-05 13:59:26 -0700
commit18356053b76270b9a3f96d6f3f3575a2dbdff39b (patch)
tree64b79c03480e51dc976c6f662b61eee4ed6577e3 /ports/gamedev-framework/CONTROL
parent64581abea24a79a0b46e76755d934faeed6020f2 (diff)
downloadvcpkg-18356053b76270b9a3f96d6f3f3575a2dbdff39b.tar.gz
vcpkg-18356053b76270b9a3f96d6f3f3575a2dbdff39b.zip
[gamedev-framework] fix install path of *.cmake files (#12680)
* [gf] fix install path of *.cmake files The port name (gamedev-framework) differs from the package name (gf). * [gf] increase port version
Diffstat (limited to 'ports/gamedev-framework/CONTROL')
-rw-r--r--ports/gamedev-framework/CONTROL1
1 files changed, 1 insertions, 0 deletions
diff --git a/ports/gamedev-framework/CONTROL b/ports/gamedev-framework/CONTROL
index 851a07f95..d152e8426 100644
--- a/ports/gamedev-framework/CONTROL
+++ b/ports/gamedev-framework/CONTROL
@@ -1,5 +1,6 @@
Source: gamedev-framework
Version: 0.17
+Port-Version: 1
Homepage: https://github.com/GamedevFramework/gf
Description: gf is a framework to build 2D games in C++14.
Build-Depends: sdl2, freetype, zlib, boost-algorithm, boost-filesystem, boost-heap, boost-container, stb, pugixml