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authorahugeat <hugeat.arthur@gmail.com>2020-07-31 20:28:21 +0200
committerGitHub <noreply@github.com>2020-07-31 11:28:21 -0700
commit31cf09e10898f5fc2d9e02904ca7f5394fe84541 (patch)
tree0fe331a97b66acfb47409579378e1fe4e90917ec /ports/gamedev-framework/CONTROL
parent092267fd50338d4e1a34e6dd391736bb4ad1fbda (diff)
downloadvcpkg-31cf09e10898f5fc2d9e02904ca7f5394fe84541.tar.gz
vcpkg-31cf09e10898f5fc2d9e02904ca7f5394fe84541.zip
[gf] Add the new package GF (#12426)
* [gf] Add the new package GF * Update CONTROL * Update portfile.cmake * Try to fix failed builds * fix x64-linux build for vcpkg * remove nuklear from dependencies * use vcpkg_fail_port_install to fail early on arm * fix x64-windows build * change the name of the source in CONTROL * change the name of the directory * fix cmake install directory Co-authored-by: Lily <47812810+LilyWangL@users.noreply.github.com> Co-authored-by: Julien Bernard <julien.bernard@univ-fcomte.fr>
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+Source: gamedev-framework
+Version: 0.17
+Homepage: https://github.com/GamedevFramework/gf
+Description: gf is a framework to build 2D games in C++14.
+Build-Depends: sdl2, freetype, zlib, boost-algorithm, boost-filesystem, boost-heap, boost-container, stb, pugixml
+Supports: !arm