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authorRobert Schumacher <roschuma@microsoft.com>2019-11-22 09:47:40 -0800
committerGitHub <noreply@github.com>2019-11-22 09:47:40 -0800
commit45f4b820e5743b89bca3508ba2028cdd5d8bbd17 (patch)
treef874a8c4a7392309bdbb86447288597ec0a4a281 /ports/ms-angle/CONTROL
parent62d67d3bf8eeff1afa8009041fd08b8822676b7b (diff)
parent8831e8f25f1ff6546ee4a5291b91d599421637b3 (diff)
downloadvcpkg-45f4b820e5743b89bca3508ba2028cdd5d8bbd17.tar.gz
vcpkg-45f4b820e5743b89bca3508ba2028cdd5d8bbd17.zip
Merge branch 'master' into vcpkg_nuget
Diffstat (limited to 'ports/ms-angle/CONTROL')
-rw-r--r--ports/ms-angle/CONTROL2
1 files changed, 1 insertions, 1 deletions
diff --git a/ports/ms-angle/CONTROL b/ports/ms-angle/CONTROL
index 6d68b4e56..4fadc5994 100644
--- a/ports/ms-angle/CONTROL
+++ b/ports/ms-angle/CONTROL
@@ -1,4 +1,4 @@
Source: ms-angle
-Version: 2018-04-18-1
+Version: 2018-04-18-2
Description: The UWP version of a conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.