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authorJohan Lindfors <johan.lindfors@coderox.se>2019-03-11 06:28:34 +0100
committerPhil Christensen <philc@microsoft.com>2019-03-10 22:28:34 -0700
commit73c678d168da90242f4ce1b5700e5d837e2cd61e (patch)
tree7eb754979885000ff42b83e1ce50ea14f0b71193 /ports/ms-angle/CONTROL
parent985957c395875be6a1b6e4770c37197296f53cb6 (diff)
downloadvcpkg-73c678d168da90242f4ce1b5700e5d837e2cd61e.tar.gz
vcpkg-73c678d168da90242f4ce1b5700e5d837e2cd61e.zip
Now able to build the Microsoft/Angle that can be leveraged for UWP (#3272)
* Microsoft Angle now builds for UWP * Updates to files * Fix for Control Flow Guard * Now fails for OSX and Linux, also includes support for ARM64 * Fix for ARM64-WINDOWS
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+Source: ms-angle
+Version: 2018-04-18
+Description: The UWP version of a conformant OpenGL ES implementation for Windows, Mac and Linux.
+ The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.