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| author | Johan Lindfors <johan.lindfors@coderox.se> | 2019-03-11 06:28:34 +0100 |
|---|---|---|
| committer | Phil Christensen <philc@microsoft.com> | 2019-03-10 22:28:34 -0700 |
| commit | 73c678d168da90242f4ce1b5700e5d837e2cd61e (patch) | |
| tree | 7eb754979885000ff42b83e1ce50ea14f0b71193 /ports/ms-angle/CONTROL | |
| parent | 985957c395875be6a1b6e4770c37197296f53cb6 (diff) | |
| download | vcpkg-73c678d168da90242f4ce1b5700e5d837e2cd61e.tar.gz vcpkg-73c678d168da90242f4ce1b5700e5d837e2cd61e.zip | |
Now able to build the Microsoft/Angle that can be leveraged for UWP (#3272)
* Microsoft Angle now builds for UWP
* Updates to files
* Fix for Control Flow Guard
* Now fails for OSX and Linux, also includes support for ARM64
* Fix for ARM64-WINDOWS
Diffstat (limited to 'ports/ms-angle/CONTROL')
| -rw-r--r-- | ports/ms-angle/CONTROL | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/ports/ms-angle/CONTROL b/ports/ms-angle/CONTROL new file mode 100644 index 000000000..c3cf500b3 --- /dev/null +++ b/ports/ms-angle/CONTROL @@ -0,0 +1,4 @@ +Source: ms-angle
+Version: 2018-04-18
+Description: The UWP version of a conformant OpenGL ES implementation for Windows, Mac and Linux.
+ The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
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