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authorAdam Johnson <AdamJohnso@gmail.com>2020-07-31 14:27:31 -0400
committerGitHub <noreply@github.com>2020-07-31 11:27:31 -0700
commit092267fd50338d4e1a34e6dd391736bb4ad1fbda (patch)
treed00f6358355c0eeb9d04a1aaf1b838e9ff981427 /ports/physx/CONTROL
parent62d4320409b23b2278f20c3eaa4b174c4e3f0431 (diff)
downloadvcpkg-092267fd50338d4e1a34e6dd391736bb4ad1fbda.tar.gz
vcpkg-092267fd50338d4e1a34e6dd391736bb4ad1fbda.zip
[physx] Add patch for NVIDIAGameWorks/PhysX#322. (#12413)
* [physx] Add patch for NVIDIAGameWorks/PhysX#322. * [physx] Cleanup usage of `VCPKG_CMAKE_SYSTEM_NAME`. * [physx] Convert portfile space indentation to tabs. * Update portfile.cmake Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Diffstat (limited to 'ports/physx/CONTROL')
-rw-r--r--ports/physx/CONTROL3
1 files changed, 2 insertions, 1 deletions
diff --git a/ports/physx/CONTROL b/ports/physx/CONTROL
index c744a2ae3..3f813e5e2 100644
--- a/ports/physx/CONTROL
+++ b/ports/physx/CONTROL
@@ -1,4 +1,5 @@
Source: physx
-Version: 4.1.1-3
+Version: 4.1.1
+Port-Version: 4
Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
Supports: !uwp