diff options
| author | Phil Christensen <philc@microsoft.com> | 2018-12-13 11:13:43 -0800 |
|---|---|---|
| committer | Phil Christensen <philc@microsoft.com> | 2018-12-13 11:13:43 -0800 |
| commit | 5fc3a10651dc80201b4a870043a0cef6b3c72ff3 (patch) | |
| tree | 22a3a9073a29a555540539f1c5f6c0f5360b506d /ports/sdl2/enable-winrt-cmake.patch | |
| parent | 9e773bd912e42a413f87e9fb1a6712461e10c4bf (diff) | |
| parent | e04b4ed5b5ff5c1b61e5ce3d70ac101ffe3237c4 (diff) | |
| download | vcpkg-5fc3a10651dc80201b4a870043a0cef6b3c72ff3.tar.gz vcpkg-5fc3a10651dc80201b4a870043a0cef6b3c72ff3.zip | |
Merge branch 'master' of https://github.com/microsoft/vcpkg into dev/philc/4914
Diffstat (limited to 'ports/sdl2/enable-winrt-cmake.patch')
| -rw-r--r-- | ports/sdl2/enable-winrt-cmake.patch | 381 |
1 files changed, 175 insertions, 206 deletions
diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch index dcd2afa67..858c7d460 100644 --- a/ports/sdl2/enable-winrt-cmake.patch +++ b/ports/sdl2/enable-winrt-cmake.patch @@ -1,206 +1,175 @@ -diff --git a/CMakeLists.txt b/CMakeLists.txt -index 73d9407..082fbc5 100644 ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) - endif() - - cmake_minimum_required(VERSION 2.8.11) --project(SDL2 C) -+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") -+ project(SDL2 C CXX) -+else() -+ project(SDL2 C) -+endif() - - # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property - # !!! FIXME: for the SDL2 shared library (so you get an -@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES - ${SDL2_SOURCE_DIR}/src/timer/*.c - ${SDL2_SOURCE_DIR}/src/video/*.c) - -- - if(ASSERTIONS STREQUAL "auto") - # Do nada - use optimization settings to determine the assertion level - elseif(ASSERTIONS STREQUAL "disabled") -@@ -1132,6 +1135,22 @@ elseif(WINDOWS) - file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - -+ if(WINDOWS_STORE) -+ cmake_minimum_required(VERSION 3.0) -+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) -+ link_libraries( -+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d> -+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d> -+ vccorlib$<$<CONFIG:Debug>:d>.lib -+ msvcrt$<$<CONFIG:Debug>:d>.lib -+ ) -+ endif() -+ -+ if(WINDOWS_STORE) -+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) -+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES}) -+ endif() -+ - if(MSVC) - # Prevent codegen that would use the VC runtime libraries. - set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") -@@ -1176,7 +1195,11 @@ elseif(WINDOWS) - check_include_file(d3d11_1.h HAVE_D3D11_H) - check_include_file(ddraw.h HAVE_DDRAW_H) - check_include_file(dsound.h HAVE_DSOUND_H) -- check_include_file(dinput.h HAVE_DINPUT_H) -+ if(WINDOWS_STORE) -+ set(HAVE_DINPUT_H 0) -+ else() -+ check_include_file(dinput.h HAVE_DINPUT_H) -+ endif() - check_include_file(xaudio2.h HAVE_XAUDIO2_H) - check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H) - check_include_file(audioclient.h HAVE_AUDIOCLIENT_H) -@@ -1193,12 +1216,14 @@ elseif(WINDOWS) - endif() - - if(SDL_AUDIO) -- set(SDL_AUDIO_DRIVER_WINMM 1) -- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) -- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) -- set(HAVE_SDL_AUDIO TRUE) -+ if(NOT WINDOWS_STORE) -+ set(SDL_AUDIO_DRIVER_WINMM 1) -+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) -+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) -+ set(HAVE_SDL_AUDIO TRUE) -+ endif() - -- if(HAVE_DSOUND_H) -+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) - set(SDL_AUDIO_DRIVER_DSOUND 1) - file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) -@@ -1208,9 +1233,10 @@ elseif(WINDOWS) - set(SDL_AUDIO_DRIVER_XAUDIO2 1) - file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) -+ set(HAVE_SDL_AUDIO TRUE) - endif() - -- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) -+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) - set(SDL_AUDIO_DRIVER_WASAPI 1) - file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) - set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) -@@ -1222,11 +1248,20 @@ elseif(WINDOWS) - if(NOT SDL_LOADSO) - message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") - endif() -- set(SDL_VIDEO_DRIVER_WINDOWS 1) -- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) -+ if(WINDOWS_STORE) -+ set(SDL_VIDEO_DRIVER_WINRT 1) -+ file(GLOB WIN_VIDEO_SOURCES -+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c -+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp -+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp -+ ) -+ else() -+ set(SDL_VIDEO_DRIVER_WINDOWS 1) -+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) -+ endif() - set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) - -- if(RENDER_D3D AND HAVE_D3D_H) -+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) - set(SDL_VIDEO_RENDER_D3D 1) - set(HAVE_RENDER_D3D TRUE) - endif() -@@ -1249,20 +1284,31 @@ elseif(WINDOWS) - endif() - - if(SDL_POWER) -- set(SDL_POWER_WINDOWS 1) -- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) -+ if(WINDOWS_STORE) -+ set(SDL_POWER_WINRT 1) -+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) -+ else() -+ set(SDL_POWER_WINDOWS 1) -+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) -+ endif() - set(HAVE_SDL_POWER TRUE) - endif() - - if(SDL_FILESYSTEM) - set(SDL_FILESYSTEM_WINDOWS 1) -- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) -+ if(WINDOWS_STORE) -+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) -+ else() -+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) -+ endif() - set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) - set(HAVE_SDL_FILESYSTEM TRUE) - endif() - - # Libraries for Win32 native and MinGW -- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) -+ if(NOT WINDOWS_STORE) -+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) -+ endif() - - # TODO: in configure.in the check for timers is set on - # cygwin | mingw32* - does this include mingw32CE? -@@ -1284,7 +1330,7 @@ elseif(WINDOWS) - set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) - - if(SDL_VIDEO) -- if(VIDEO_OPENGL) -+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_WGL 1) - set(SDL_VIDEO_RENDER_OGL 1) -@@ -1688,9 +1734,11 @@ endif() - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") - - # Always build SDLmain --add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) --target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) --set(_INSTALL_LIBS "SDL2main") -+if(NOT WINDOWS_STORE) -+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) -+ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) -+ set(_INSTALL_LIBS "SDL2main") -+endif() - - if(SDL_SHARED) - add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) -diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake -index 9b20398..7ae6e35 100644 ---- a/include/SDL_config.h.cmake -+++ b/include/SDL_config.h.cmake -@@ -298,6 +298,7 @@ - #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ - #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ - #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ -+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ - #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ - #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ - #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ -@@ -365,6 +366,7 @@ - #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ - #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ - #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ -+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ - #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ - #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ - #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ -@@ -387,7 +389,7 @@ - #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ - - /* Platform specific definitions */ --#if !defined(__WIN32__) -+#if !defined(__WIN32__) && !defined(__WINRT__) - # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) - typedef unsigned int size_t; - typedef signed char int8_t; +diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 0128c7a..bd534e4 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -5,6 +5,18 @@ endif()
+ cmake_minimum_required(VERSION 2.8.11)
+ project(SDL2 C)
+
++if(WINDOWS_STORE)
++ enable_language(CXX)
++ cmake_minimum_required(VERSION 3.11)
++ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
++ link_libraries(
++ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
++ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
++ vccorlib$<$<CONFIG:Debug>:d>.lib
++ msvcrt$<$<CONFIG:Debug>:d>.lib
++ )
++endif()
++
+ # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
+ # !!! FIXME: for the SDL2 shared library (so you get an
+ # !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
+@@ -1166,6 +1178,11 @@ elseif(WINDOWS)
+ file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
++ if(WINDOWS_STORE)
++ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
++ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
++ endif()
++
+ if(MSVC)
+ # Prevent codegen that would use the VC runtime libraries.
+ set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
+@@ -1211,6 +1228,9 @@ elseif(WINDOWS)
+ check_include_file(ddraw.h HAVE_DDRAW_H)
+ check_include_file(dsound.h HAVE_DSOUND_H)
+ check_include_file(dinput.h HAVE_DINPUT_H)
++ if(WINDOWS_STORE)
++ set(HAVE_DINPUT_H 0)
++ endif()
+ check_include_file(dxgi.h HAVE_DXGI_H)
+ if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
+ set(HAVE_DIRECTX TRUE)
+@@ -1229,18 +1249,20 @@ elseif(WINDOWS)
+ check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
+
+ if(SDL_AUDIO)
++ if(NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WINMM 1)
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
++ endif()
+ set(HAVE_SDL_AUDIO TRUE)
+
+- if(HAVE_DSOUND_H)
++ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_DSOUND 1)
+ file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
+ endif()
+
+- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
++ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WASAPI 1)
+ file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
+@@ -1252,11 +1274,20 @@ elseif(WINDOWS)
+ if(NOT SDL_LOADSO)
+ message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
+ endif()
++ if(WINDOWS_STORE)
++ set(SDL_VIDEO_DRIVER_WINRT 1)
++ file(GLOB WIN_VIDEO_SOURCES
++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
++ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
++ )
++ else()
+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
++ endif()
+ set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
+
+- if(RENDER_D3D AND HAVE_D3D_H)
++ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
+ set(SDL_VIDEO_RENDER_D3D 1)
+ set(HAVE_RENDER_D3D TRUE)
+ endif()
+@@ -1279,20 +1310,31 @@ elseif(WINDOWS)
+ endif()
+
+ if(SDL_POWER)
++ if(WINDOWS_STORE)
++ set(SDL_POWER_WINRT 1)
++ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
++ else()
+ set(SDL_POWER_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
++ endif()
+ set(HAVE_SDL_POWER TRUE)
+ endif()
+
+ if(SDL_FILESYSTEM)
+ set(SDL_FILESYSTEM_WINDOWS 1)
++ if(WINDOWS_STORE)
++ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
++ else()
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
++ endif()
+ set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+ set(HAVE_SDL_FILESYSTEM TRUE)
+ endif()
+
+ # Libraries for Win32 native and MinGW
++ if(NOT WINDOWS_STORE)
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
++ endif()
+
+ # TODO: in configure.in the check for timers is set on
+ # cygwin | mingw32* - does this include mingw32CE?
+@@ -1314,7 +1356,7 @@ elseif(WINDOWS)
+ set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+ if(SDL_VIDEO)
+- if(VIDEO_OPENGL)
++ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
+ set(SDL_VIDEO_OPENGL 1)
+ set(SDL_VIDEO_OPENGL_WGL 1)
+ set(SDL_VIDEO_RENDER_OGL 1)
+@@ -1731,12 +1773,14 @@ endif()
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+ # Always build SDLmain
++if(NOT WINDOWS_STORE)
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+ target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
+ set(_INSTALL_LIBS "SDL2main")
+ if (NOT ANDROID)
+ set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
+ endif()
++endif()
+
+ if(SDL_SHARED)
+ add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
+diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
+index 48dd2d4..0c4fa28 100644
+--- a/include/SDL_config.h.cmake
++++ b/include/SDL_config.h.cmake
+@@ -324,6 +324,7 @@
+ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
+ #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+ #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
++#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
+ #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
+ #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
+ #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
+@@ -392,6 +393,7 @@
+ #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
+ #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
+ #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
++#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
+ #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+ #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
+ #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
+@@ -414,7 +416,7 @@
+ #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
+
+ /* Platform specific definitions */
+-#if !defined(__WIN32__)
++#if !defined(__WIN32__) && !defined(__WINRT__)
+ # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+ typedef unsigned int size_t;
+ typedef signed char int8_t;
|
