aboutsummaryrefslogtreecommitdiff
path: root/ports/sdl2
diff options
context:
space:
mode:
authorcodicodi <rob.ceglinski@gmail.com>2017-07-21 13:01:00 +0200
committercodicodi <rob.ceglinski@gmail.com>2017-07-21 13:01:00 +0200
commitdc4998bf702b14f51f36ab40d85d3b090d5bfa9c (patch)
tree2c736c694c2aeacf839ae58226b2b90cedac55bd /ports/sdl2
parenta42da34a07187063da297b422a95dbb2d7bd064a (diff)
downloadvcpkg-dc4998bf702b14f51f36ab40d85d3b090d5bfa9c.tar.gz
vcpkg-dc4998bf702b14f51f36ab40d85d3b090d5bfa9c.zip
[sdl2] Prevent exports in static build
Diffstat (limited to 'ports/sdl2')
-rw-r--r--ports/sdl2/CONTROL2
-rw-r--r--ports/sdl2/export-symbols-only-in-shared-build.patch16
-rw-r--r--ports/sdl2/portfile.cmake1
3 files changed, 18 insertions, 1 deletions
diff --git a/ports/sdl2/CONTROL b/ports/sdl2/CONTROL
index c0d747691..f22820579 100644
--- a/ports/sdl2/CONTROL
+++ b/ports/sdl2/CONTROL
@@ -1,3 +1,3 @@
Source: sdl2
-Version: 2.0.5-2
+Version: 2.0.5-3
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
diff --git a/ports/sdl2/export-symbols-only-in-shared-build.patch b/ports/sdl2/export-symbols-only-in-shared-build.patch
new file mode 100644
index 000000000..b442954d5
--- /dev/null
+++ b/ports/sdl2/export-symbols-only-in-shared-build.patch
@@ -0,0 +1,16 @@
+diff --git a/include/begin_code.h b/include/begin_code.h
+index 04e78c6..16464f5 100644
+--- a/include/begin_code.h
++++ b/include/begin_code.h
+@@ -58,8 +58,10 @@
+ # else
+ # define DECLSPEC __declspec(dllimport)
+ # endif
+-# else
++# elif defined(SDL2_EXPORTS)
+ # define DECLSPEC __declspec(dllexport)
++# else
++# define DECLSPEC
+ # endif
+ # else
+ # if defined(__GNUC__) && __GNUC__ >= 4
diff --git a/ports/sdl2/portfile.cmake b/ports/sdl2/portfile.cmake
index 185e39665..33123c1ba 100644
--- a/ports/sdl2/portfile.cmake
+++ b/ports/sdl2/portfile.cmake
@@ -11,6 +11,7 @@ vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES
${CMAKE_CURRENT_LIST_DIR}/dont-ignore-default-libs.patch
+ ${CMAKE_CURRENT_LIST_DIR}/export-symbols-only-in-shared-build.patch
)
if(VCPKG_CMAKE_SYSTEM_NAME MATCHES "WindowsStore")