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authorHanseul Jun <hanseuljun@gmail.com>2021-03-19 09:54:01 -0700
committerGitHub <noreply@github.com>2021-03-19 09:54:01 -0700
commita125fe9d6d2de20893a61a69236cd4202d1ee977 (patch)
treed427bafd1af721cb6c02aa06a5c13420e3586e07 /ports
parent6b1db3e9788a3566b461b8104885ee4fb9ac6860 (diff)
downloadvcpkg-a125fe9d6d2de20893a61a69236cd4202d1ee977.tar.gz
vcpkg-a125fe9d6d2de20893a61a69236cd4202d1ee977.zip
[angle] Include EGL/eglext_angle.h in ANGLE (#16733)
* Avoid exluding EGL/eglext_angle.h from ANGLE and add egl_loader_autogen.cpp/h that were not properly added. * Add port version to ANGLE port. * Ran vcpkg x-add-version --overwrite-version angle.
Diffstat (limited to 'ports')
-rw-r--r--ports/angle/CMakeLists.txt6
-rw-r--r--ports/angle/CONTROL3
2 files changed, 7 insertions, 2 deletions
diff --git a/ports/angle/CMakeLists.txt b/ports/angle/CMakeLists.txt
index b5c662f5c..18db69e5f 100644
--- a/ports/angle/CMakeLists.txt
+++ b/ports/angle/CMakeLists.txt
@@ -391,6 +391,8 @@ add_library(libEGL
"src/libEGL/libEGL.cpp"
"src/libEGL/libEGL.rc"
"src/libEGL/resource.h"
+ "src/libEGL/egl_loader_autogen.cpp"
+ "src/libEGL/egl_loader_autogen.h"
)
target_link_libraries(libEGL PRIVATE angle::common angle::libANGLE libGLESv2)
target_include_directories(libEGL PUBLIC "$<INSTALL_INTERFACE:include>" "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>")
@@ -469,7 +471,9 @@ if(NOT DISABLE_INSTALL_HEADERS)
PATTERN "*.h"
PATTERN "*.inc"
PATTERN "GLSLANG" EXCLUDE
- PATTERN "EGL" EXCLUDE
+ PATTERN "egl.h" EXCLUDE
+ PATTERN "eglext.h" EXCLUDE
+ PATTERN "eglplatform.h" EXCLUDE
PATTERN "KHR" EXCLUDE
PATTERN "export.h" EXCLUDE
)
diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL
index 09fb30d9b..512dd91f5 100644
--- a/ports/angle/CONTROL
+++ b/ports/angle/CONTROL
@@ -1,5 +1,6 @@
Source: angle
-Version: 2020-05-15-1
+Version: 2020-05-15
+Port-Version: 2
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.