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authorRémy Tassoux <contact@rt2.fr>2020-10-13 22:40:52 +0200
committerGitHub <noreply@github.com>2020-10-13 13:40:52 -0700
commit17b23eeb3bde7166937e274fe142e7471c1495aa (patch)
tree588eb6652f06d3c586140f02b6f92f7f86cf668f /scripts/toolchains
parentb1517c933e77526431df3968999f615b51af2828 (diff)
downloadvcpkg-17b23eeb3bde7166937e274fe142e7471c1495aa.tar.gz
vcpkg-17b23eeb3bde7166937e274fe142e7471c1495aa.zip
[directxtex] Use CMake build system, add OpenEXR support and dx12 feature (#13969)
* [directxtex] Use CMake build system and add OpenEXR support Use the provided CMake file instead of the VS solutions to build the library, as recommended in the vcpkg maintainer guide. Also add the openexr feature to enable OpenEXR in the library and its tools. https://github.com/Microsoft/DirectXTex/wiki/Adding-OpenEXR * [directxtex] Fix build failure on ARM and UWP * [directxtex] Use vcpkg_copy_tools * [directxtex] Add win7 feature DirectXTex can be build without DirectX12 to support Windows 7 Service Pack 1 or later platforms, so I added this as a feature. * [directxtex] Replace win7 with dx12 feature * [directxrex] Shorten patch file * [directxtex] Fix wrong port version * [directxtex] Use ninja
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