diff options
| -rw-r--r-- | ports/sdl2/SDL-2.0.9-bug-4391-fix.patch | 75 | ||||
| -rw-r--r-- | ports/sdl2/enable-winrt-cmake.patch | 175 | ||||
| -rw-r--r-- | ports/sdl2/fix-cmake-include-dir.patch | 31 | ||||
| -rw-r--r-- | ports/sdl2/fix-x86-windows.patch | 15 |
4 files changed, 175 insertions, 121 deletions
diff --git a/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch b/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch deleted file mode 100644 index f8fc64bda..000000000 --- a/ports/sdl2/SDL-2.0.9-bug-4391-fix.patch +++ /dev/null @@ -1,75 +0,0 @@ -# HG changeset patch -# User Sam Lantinga <slouken@libsdl.org> -# Date 1542691020 28800 -# Node ID 9091b20040cf04cdc348d290ca22373b36364c39 -# Parent 144400e4630d885d2eb0761b7174433b4c0d90bb -Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds - -Daniel Gibson - -Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. - -diff -r 144400e4630d -r 9091b20040cf include/SDL_bits.h ---- a/include/SDL_bits.h Sun Nov 18 19:28:20 2018 +0300 -+++ b/include/SDL_bits.h Mon Nov 19 21:17:00 2018 -0800 -@@ -101,6 +101,15 @@ - #endif - } - -+SDL_FORCE_INLINE SDL_bool -+SDL_HasExactlyOneBitSet32(Uint32 x) -+{ -+ if (x && !(x & (x - 1))) { -+ return SDL_TRUE; -+ } -+ return SDL_FALSE; -+} -+ - /* Ends C function definitions when using C++ */ - #ifdef __cplusplus - } -diff -r 144400e4630d -r 9091b20040cf src/SDL.c ---- a/src/SDL.c Sun Nov 18 19:28:20 2018 +0300 -+++ b/src/SDL.c Mon Nov 19 21:17:00 2018 -0800 -@@ -348,6 +348,12 @@ - int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount); - Uint32 initialized = 0; - -+ /* Fast path for checking one flag */ -+ if (SDL_HasExactlyOneBitSet32(flags)) { -+ int subsystem_index = SDL_MostSignificantBitIndex32(flags); -+ return SDL_SubsystemRefCount[subsystem_index] ? flags : 0; -+ } -+ - if (!flags) { - flags = SDL_INIT_EVERYTHING; - } -diff -r 144400e4630d -r 9091b20040cf src/joystick/SDL_joystick.c ---- a/src/joystick/SDL_joystick.c Sun Nov 18 19:28:20 2018 +0300 -+++ b/src/joystick/SDL_joystick.c Mon Nov 19 21:17:00 2018 -0800 -@@ -1016,6 +1016,10 @@ - int i; - SDL_Joystick *joystick; - -+ if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { -+ return; -+ } -+ - SDL_LockJoysticks(); - - if (SDL_updating_joystick) { -diff -r 144400e4630d -r 9091b20040cf src/sensor/SDL_sensor.c ---- a/src/sensor/SDL_sensor.c Sun Nov 18 19:28:20 2018 +0300 -+++ b/src/sensor/SDL_sensor.c Mon Nov 19 21:17:00 2018 -0800 -@@ -505,6 +505,10 @@ - int i; - SDL_Sensor *sensor; - -+ if (!SDL_WasInit(SDL_INIT_SENSOR)) { -+ return; -+ } -+ - SDL_LockSensors(); - - if (SDL_updating_sensor) { - diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch new file mode 100644 index 000000000..0e570847b --- /dev/null +++ b/ports/sdl2/enable-winrt-cmake.patch @@ -0,0 +1,175 @@ +diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 0128c7a..bd534e4 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -5,6 +5,18 @@
+ cmake_minimum_required(VERSION 2.8.11)
+ project(SDL2 C CXX)
+
++if(WINDOWS_STORE)
++ enable_language(CXX)
++ cmake_minimum_required(VERSION 3.11)
++ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
++ link_libraries(
++ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
++ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
++ vccorlib$<$<CONFIG:Debug>:d>.lib
++ msvcrt$<$<CONFIG:Debug>:d>.lib
++ )
++endif()
++
+ # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
+ # !!! FIXME: for the SDL2 shared library (so you get an
+ # !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
+@@ -1297,6 +1309,11 @@
+ file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
++ if(WINDOWS_STORE)
++ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
++ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
++ endif()
++
+ if(MSVC)
+ # Prevent codegen that would use the VC runtime libraries.
+ set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
+@@ -1342,6 +1359,9 @@
+ check_include_file(ddraw.h HAVE_DDRAW_H)
+ check_include_file(dsound.h HAVE_DSOUND_H)
+ check_include_file(dinput.h HAVE_DINPUT_H)
++ if(WINDOWS_STORE OR VCPKG_TARGET_TRIPLET MATCHES "arm-windows")
++ set(HAVE_DINPUT_H 0)
++ endif()
+ check_include_file(dxgi.h HAVE_DXGI_H)
+ if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
+ set(HAVE_DIRECTX TRUE)
+@@ -1359,18 +1379,20 @@
+ check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
+
+ if(SDL_AUDIO)
++ if(NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WINMM 1)
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
++ endif()
+ set(HAVE_SDL_AUDIO TRUE)
+
+- if(HAVE_DSOUND_H)
++ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_DSOUND 1)
+ file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
+ endif()
+
+- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
++ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WASAPI 1)
+ file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
+@@ -1382,11 +1404,20 @@
+ if(NOT SDL_LOADSO)
+ message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
+ endif()
++ if(WINDOWS_STORE)
++ set(SDL_VIDEO_DRIVER_WINRT 1)
++ file(GLOB WIN_VIDEO_SOURCES
++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
++ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
++ )
++ else()
+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
++ endif()
+ set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
+
+- if(RENDER_D3D AND HAVE_D3D_H)
++ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
+ set(SDL_VIDEO_RENDER_D3D 1)
+ set(HAVE_RENDER_D3D TRUE)
+ endif()
+@@ -1409,20 +1440,31 @@
+ endif()
+
+ if(SDL_POWER)
++ if(WINDOWS_STORE)
++ set(SDL_POWER_WINRT 1)
++ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
++ else()
+ set(SDL_POWER_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
++ endif()
+ set(HAVE_SDL_POWER TRUE)
+ endif()
+
+ if(SDL_FILESYSTEM)
+ set(SDL_FILESYSTEM_WINDOWS 1)
++ if(WINDOWS_STORE)
++ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
++ else()
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
++ endif()
+ set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+ set(HAVE_SDL_FILESYSTEM TRUE)
+ endif()
+
+ # Libraries for Win32 native and MinGW
++ if(NOT WINDOWS_STORE)
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
++ endif()
+
+ # TODO: in configure.ac the check for timers is set on
+ # cygwin | mingw32* - does this include mingw32CE?
+@@ -1444,7 +1486,7 @@
+ set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+ if(SDL_VIDEO)
+- if(VIDEO_OPENGL)
++ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
+ set(SDL_VIDEO_OPENGL 1)
+ set(SDL_VIDEO_OPENGL_WGL 1)
+ set(SDL_VIDEO_RENDER_OGL 1)
+@@ -2027,12 +2069,14 @@
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+ # Always build SDLmain
++if(NOT WINDOWS_STORE)
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+ target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
+ set(_INSTALL_LIBS "SDL2main")
+ if (NOT ANDROID)
+ set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
+ endif()
++endif()
+
+ if (ANDROID AND HAVE_HIDAPI)
+ set(_INSTALL_LIBS ${_INSTALL_LIBS} "hidapi")
+diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
+index 48dd2d4..0c4fa28 100644
+--- a/include/SDL_config.h.cmake
++++ b/include/SDL_config.h.cmake
+@@ -335,6 +326,7 @@
+ #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+ #cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@
+ #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
++#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
+ #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
+ #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
+ #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
+@@ -403,6 +404,7 @@
+ #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
+ #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
+ #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
++#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
+ #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+ #cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@
+ #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
+@@ -428,7 +430,7 @@
+ #cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
+ #cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
+
+-#if !defined(__WIN32__)
++#if !defined(__WIN32__) && !defined(__WINRT__)
+ # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+ typedef unsigned int size_t;
+ typedef signed char int8_t;
diff --git a/ports/sdl2/fix-cmake-include-dir.patch b/ports/sdl2/fix-cmake-include-dir.patch deleted file mode 100644 index 11f70acc8..000000000 --- a/ports/sdl2/fix-cmake-include-dir.patch +++ /dev/null @@ -1,31 +0,0 @@ -diff --git a/CMakeLists.txt b/CMakeLists.txt
-index bd59d89b2..85ebe5f7b 100644
---- a/CMakeLists.txt
-+++ b/CMakeLists.txt
-@@ -1789,7 +1789,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
-
- # Always build SDLmain
- add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
--target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- set(_INSTALL_LIBS "SDL2main")
- if (NOT ANDROID)
- set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
-@@ -1820,7 +1820,7 @@ if(SDL_SHARED)
- endif()
- set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
- target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
-- target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+ target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
-@@ -1860,7 +1860,7 @@ if(SDL_STATIC)
- # libraries - do we need to consider this?
- set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
- target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
-- target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
-+ target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
diff --git a/ports/sdl2/fix-x86-windows.patch b/ports/sdl2/fix-x86-windows.patch deleted file mode 100644 index 853b68722..000000000 --- a/ports/sdl2/fix-x86-windows.patch +++ /dev/null @@ -1,15 +0,0 @@ -diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
-index ff23c5e..fc90bba 100644
---- a/src/events/SDL_mouse.c
-+++ b/src/events/SDL_mouse.c
-@@ -20,6 +20,10 @@
- */
- #include "../SDL_internal.h"
-
-+#ifdef __WIN32__
-+#include "../core/windows/SDL_windows.h"
-+#endif
-+
- /* General mouse handling code for SDL */
-
- #include "SDL_assert.h"
|
