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-rw-r--r--ports/sdl1-net/CMakeLists.txt28
-rw-r--r--ports/sdl1-net/CONTROL4
-rw-r--r--ports/sdl1-net/portfile.cmake23
-rw-r--r--ports/sdl1/CONTROL3
-rw-r--r--ports/sdl1/SDL.vcxproj354
-rw-r--r--ports/sdl1/SDL1_2017.sln50
-rw-r--r--ports/sdl1/SDLmain.vcxproj215
-rw-r--r--ports/sdl1/export-symbols-only-in-shared-build.patch15
-rw-r--r--ports/sdl1/portfile.cmake40
9 files changed, 732 insertions, 0 deletions
diff --git a/ports/sdl1-net/CMakeLists.txt b/ports/sdl1-net/CMakeLists.txt
new file mode 100644
index 000000000..05bdac9f8
--- /dev/null
+++ b/ports/sdl1-net/CMakeLists.txt
@@ -0,0 +1,28 @@
+cmake_minimum_required(VERSION 3.0)
+project(SDL1_NET C)
+
+if (MSVC)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4244 /wd4996")
+endif()
+
+find_path(SDL_INCLUDE_DIR SDL.h)
+find_library(SDL_LIBRARY NAMES SDLd SDL)
+
+add_library(SDL_net SDLnet.c SDLnetselect.c SDLnetTCP.c SDLnetUDP.c version.rc)
+
+set_target_properties(SDL_net PROPERTIES DEFINE_SYMBOL SDL1_EXPORTS)
+target_compile_definitions(SDL_net PRIVATE _WINSOCK_DEPRECATED_NO_WARNINGS)
+target_include_directories(SDL_net PRIVATE ${SDL_INCLUDE_DIR})
+target_link_libraries(SDL_net ${SDL_LIBRARY} ws2_32 iphlpapi)
+
+install(TARGETS SDL_net
+ RUNTIME DESTINATION bin
+ ARCHIVE DESTINATION lib
+ LIBRARY DESTINATION lib)
+
+if(NOT DEFINED SDL_NET_SKIP_HEADERS)
+ install(FILES SDL_net.h DESTINATION include)
+endif()
+
+message(STATUS "Link-time dependencies:")
+message(STATUS " " ${SDL_LIBRARY})
diff --git a/ports/sdl1-net/CONTROL b/ports/sdl1-net/CONTROL
new file mode 100644
index 000000000..ae968e581
--- /dev/null
+++ b/ports/sdl1-net/CONTROL
@@ -0,0 +1,4 @@
+Source: sdl1-net
+Version: 1.2.8-2
+Description: Networking library for SDL
+Build-Depends: sdl1
diff --git a/ports/sdl1-net/portfile.cmake b/ports/sdl1-net/portfile.cmake
new file mode 100644
index 000000000..8bdf4bd3c
--- /dev/null
+++ b/ports/sdl1-net/portfile.cmake
@@ -0,0 +1,23 @@
+include(vcpkg_common_functions)
+set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/SDL_net-1.2.8)
+vcpkg_download_distfile(ARCHIVE
+ URLS "https://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.8.tar.gz"
+ FILENAME "SDL_net-1.2.8.tar.gz"
+ SHA512 2766ca55343127c619958ab3a3ae3052a27a676839f10a158f7dfc071b8db38c2f1fc853e8add32b9fef94ab07eaa986f46a68e264e8087b57c990af30ea9a0b
+)
+
+vcpkg_extract_source_archive(${ARCHIVE})
+
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
+
+vcpkg_configure_cmake(
+ SOURCE_PATH ${SOURCE_PATH}
+ PREFER_NINJA
+ OPTIONS_DEBUG
+ -DSDL_NET_SKIP_HEADERS=ON)
+
+vcpkg_install_cmake()
+vcpkg_copy_pdbs()
+
+file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl1-net)
+file(RENAME ${CURRENT_PACKAGES_DIR}/share/sdl1-net/COPYING ${CURRENT_PACKAGES_DIR}/share/sdl1-net/copyright)
diff --git a/ports/sdl1/CONTROL b/ports/sdl1/CONTROL
new file mode 100644
index 000000000..483813f51
--- /dev/null
+++ b/ports/sdl1/CONTROL
@@ -0,0 +1,3 @@
+Source: sdl1
+Version: 1.2.15-3
+Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
diff --git a/ports/sdl1/SDL.vcxproj b/ports/sdl1/SDL.vcxproj
new file mode 100644
index 000000000..1db10bb76
--- /dev/null
+++ b/ports/sdl1/SDL.vcxproj
@@ -0,0 +1,354 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
+ <RootNamespace>SDL</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>15.0.27924.0</_ProjectFileVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir>$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir>$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Midl>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>Win32</TargetEnvironment>
+ <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Debug/SDL.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>winmm.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Debug/SDL.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>.\Debug/SDL.pdb</ProgramDatabaseFile>
+ <SubSystem>Windows</SubSystem>
+ <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Midl>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>X64</TargetEnvironment>
+ <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Debug/SDL.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <AdditionalDependencies>winmm.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Debug/SDL.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>.\Debug/SDL.pdb</ProgramDatabaseFile>
+ <SubSystem>Windows</SubSystem>
+ <TargetMachine>MachineX64</TargetMachine>
+ <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Midl>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>Win32</TargetEnvironment>
+ <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release/SDL.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>winmm.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Release/SDL.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <ProgramDatabaseFile>.\Release/SDL.pdb</ProgramDatabaseFile>
+ <SubSystem>Windows</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Midl>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MkTypLibCompatible>true</MkTypLibCompatible>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <TargetEnvironment>X64</TargetEnvironment>
+ <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
+ </Midl>
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release/SDL.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <AdditionalDependencies>winmm.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Release/SDL.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <ProgramDatabaseFile>.\Release/SDL.pdb</ProgramDatabaseFile>
+ <SubSystem>Windows</SubSystem>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" />
+ <ClCompile Include="..\..\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
+ <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
+ <ClCompile Include="..\..\src\cdrom\SDL_cdrom.c" />
+ <ClCompile Include="..\..\src\cdrom\win32\SDL_syscdrom.c" />
+ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\src\events\SDL_active.c" />
+ <ClCompile Include="..\..\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\src\events\SDL_expose.c" />
+ <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\src\events\SDL_resize.c" />
+ <ClCompile Include="..\..\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\src\joystick\win32\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\src\loadso\win32\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\src\SDL.c" />
+ <ClCompile Include="..\..\src\SDL_error.c" />
+ <ClCompile Include="..\..\src\SDL_fatal.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\src\thread\win32\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\src\thread\win32\SDL_syssem.c" />
+ <ClCompile Include="..\..\src\thread\win32\SDL_systhread.c" />
+ <ClCompile Include="..\..\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\src\timer\win32\SDL_systimer.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullmouse.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\src\video\SDL_cursor.c" />
+ <ClCompile Include="..\..\src\video\SDL_gamma.c" />
+ <ClCompile Include="..\..\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\src\video\wincommon\SDL_sysevents.c" />
+ <ClCompile Include="..\..\src\video\wincommon\SDL_sysmouse.c" />
+ <ClCompile Include="..\..\src\video\wincommon\SDL_syswm.c" />
+ <ClCompile Include="..\..\src\video\wincommon\SDL_wingl.c" />
+ <ClCompile Include="..\..\src\video\windib\SDL_dibevents.c" />
+ <ClCompile Include="..\..\src\video\windib\SDL_dibvideo.c" />
+ <ClCompile Include="..\..\src\video\Windx5\SDL_dx5events.c" />
+ <ClCompile Include="..\..\src\video\Windx5\SDL_dx5video.c" />
+ <ClCompile Include="..\..\src\video\windx5\SDL_dx5yuv.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
+ <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
+ <ClInclude Include="..\..\src\cdrom\SDL_syscdrom.h" />
+ <ClInclude Include="..\..\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\src\SDL_fatal.h" />
+ <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\src\thread\win32\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
+ <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
+ <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
+ <ClInclude Include="..\..\src\video\dummy\SDL_nullmouse_c.h" />
+ <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_A.h" />
+ <ClInclude Include="..\..\src\video\SDL_cursor_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_leaks.h" />
+ <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
+ <ClInclude Include="..\..\src\video\SDL_yuvfuncs.h" />
+ <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" />
+ <ClInclude Include="..\..\src\video\wincommon\SDL_lowvideo.h" />
+ <ClInclude Include="..\..\src\video\wincommon\SDL_sysmouse_c.h" />
+ <ClInclude Include="..\..\src\video\wincommon\SDL_syswm_c.h" />
+ <ClInclude Include="..\..\src\video\wincommon\SDL_wingl_c.h" />
+ <ClInclude Include="..\..\src\video\wincommon\Wmmsg.h" />
+ <ClInclude Include="..\..\src\video\windib\SDL_dibevents_c.h" />
+ <ClInclude Include="..\..\src\video\windib\SDL_dibvideo.h" />
+ <ClInclude Include="..\..\src\video\windib\SDL_vkeys.h" />
+ <ClInclude Include="..\..\src\video\Windx5\SDL_dx5events_c.h" />
+ <ClInclude Include="..\..\src\video\Windx5\SDL_dx5video.h" />
+ <ClInclude Include="..\..\src\video\windx5\SDL_dx5yuv_c.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/ports/sdl1/SDL1_2017.sln b/ports/sdl1/SDL1_2017.sln
new file mode 100644
index 000000000..a255cb6aa
--- /dev/null
+++ b/ports/sdl1/SDL1_2017.sln
@@ -0,0 +1,50 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.28010.2003
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release_NoSTDIO|Win32 = Release_NoSTDIO|Win32
+ Release_NoSTDIO|x64 = Release_NoSTDIO|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
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+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.Build.0 = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.ActiveCfg = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.Build.0 = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.ActiveCfg = Release_NoSTDIO|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.Build.0 = Release_NoSTDIO|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.ActiveCfg = Release_NoSTDIO|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.Build.0 = Release_NoSTDIO|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {D0FB7C52-B8AE-4A23-A002-2F7DEF5F6BD6}
+ EndGlobalSection
+EndGlobal
diff --git a/ports/sdl1/SDLmain.vcxproj b/ports/sdl1/SDLmain.vcxproj
new file mode 100644
index 000000000..228045d41
--- /dev/null
+++ b/ports/sdl1/SDLmain.vcxproj
@@ -0,0 +1,215 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release_NoSTDIO|Win32">
+ <Configuration>Release_NoSTDIO</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release_NoSTDIO|x64">
+ <Configuration>Release_NoSTDIO</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>15.0.27924.0</_ProjectFileVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>.\Release\</OutDir>
+ <IntDir>.\Release\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(Platform)\$(Configuration)\</OutDir>
+ <IntDir>$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">
+ <OutDir>.\Release_NOSTDIO\</OutDir>
+ <IntDir>.\Release_NOSTDIO\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">
+ <OutDir>$(Platform)\$(Configuration)\</OutDir>
+ <IntDir>$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>.\Debug\</OutDir>
+ <IntDir>.\Debug\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(Platform)\$(Configuration)\</OutDir>
+ <IntDir>$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release_NOSTDIO/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release_NOSTDIO/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Debug/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Debug/SDLmain.pch</PrecompiledHeaderOutputFile>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <CompileAs>Default</CompileAs>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\Src\Main\Win32\SDL_win32_main.c" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/ports/sdl1/export-symbols-only-in-shared-build.patch b/ports/sdl1/export-symbols-only-in-shared-build.patch
new file mode 100644
index 000000000..c1ea96dc3
--- /dev/null
+++ b/ports/sdl1/export-symbols-only-in-shared-build.patch
@@ -0,0 +1,15 @@
+diff -r 8df7a59b5528 -r 46ec9baae30c include/begin_code.h
+--- a/include/begin_code.h Fri Sep 22 11:25:52 2017 -0700
++++ b/include/begin_code.h Sun Sep 24 14:32:30 2017 +0300
+@@ -54,8 +54,10 @@
+ # else
+ # define DECLSPEC __declspec(dllimport)
+ # endif
++# elif defined(_DLL)
++# define DECLSPEC __declspec(dllexport)
+ # else
+-# define DECLSPEC __declspec(dllexport)
++# define DECLSPEC
+ # endif
+ # elif defined(__OS2__)
+ # ifdef __WATCOMC__
diff --git a/ports/sdl1/portfile.cmake b/ports/sdl1/portfile.cmake
new file mode 100644
index 000000000..de2d855e6
--- /dev/null
+++ b/ports/sdl1/portfile.cmake
@@ -0,0 +1,40 @@
+include(vcpkg_common_functions)
+
+vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY ONLY_DYNAMIC_CRT)
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO SDL-Mirror/SDL
+ REF release-1.2.15
+ SHA512 38b94a650ec205377ae1503d0ec8a5254ef6d50ed0acac8d985b57b64bc16ea042cfa41e19e5ef8317980c4afb83186829f5bc3da9433d0a649dfd10554801b5
+ HEAD_REF master
+ PATCHES export-symbols-only-in-shared-build.patch
+)
+
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/SDL1_2017.sln DESTINATION ${SOURCE_PATH}/VisualC/ )
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/SDL.vcxproj DESTINATION ${SOURCE_PATH}/VisualC/SDL )
+file(COPY ${CMAKE_CURRENT_LIST_DIR}/SDLmain.vcxproj DESTINATION ${SOURCE_PATH}/VisualC/SDLmain )
+
+configure_file(${SOURCE_PATH}/include/SDL_config.h.default ${SOURCE_PATH}/include/SDL_config.h COPYONLY)
+
+# This text file gets copied as a library, and included as one in the package
+file(REMOVE_RECURSE ${SOURCE_PATH}/src/hermes/COPYING.LIB)
+
+vcpkg_install_msbuild(
+ SOURCE_PATH ${SOURCE_PATH}
+ PROJECT_SUBPATH VisualC/SDL1_2017.sln
+ INCLUDES_SUBPATH include
+ LICENSE_SUBPATH COPYING
+ ALLOW_ROOT_INCLUDES
+)
+
+file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/include/doxyfile)
+
+if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
+ file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/lib/manual-link)
+ file(RENAME ${CURRENT_PACKAGES_DIR}/lib/SDLmain.lib ${CURRENT_PACKAGES_DIR}/lib/manual-link/SDLmain.lib)
+endif()
+if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
+ file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link)
+ file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/SDLmain.lib ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDLmaind.lib)
+endif()