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-rw-r--r--ports/opengl/portfile.cmake12
1 files changed, 6 insertions, 6 deletions
diff --git a/ports/opengl/portfile.cmake b/ports/opengl/portfile.cmake
index 2af9e6e3b..36622393b 100644
--- a/ports/opengl/portfile.cmake
+++ b/ports/opengl/portfile.cmake
@@ -4,18 +4,18 @@ vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
- set(OPENGLPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LICENSEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Licenses\\${WINDOWS_SDK}\\sdk_license.rtf")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
- set(OPENGLPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
-if (NOT EXISTS "${OPENGLPATH}")
- message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${OPENGLPATH}")
+if (NOT EXISTS "${LIBFILEPATH}")
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBFILEPATH}")
endif()
file(MAKE_DIRECTORY
@@ -30,8 +30,8 @@ file(COPY
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
)
-file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
-file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
+file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
+file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (DEFINED LICENSEPATH)
file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/share/opengl)