diff options
| -rw-r--r-- | ports/sdl2/CONTROL | 2 | ||||
| -rw-r--r-- | ports/sdl2/enable-winrt-cmake.patch | 206 | ||||
| -rw-r--r-- | ports/sdl2/portfile.cmake | 62 |
3 files changed, 225 insertions, 45 deletions
diff --git a/ports/sdl2/CONTROL b/ports/sdl2/CONTROL index 04c88cb24..44ea3ce3c 100644 --- a/ports/sdl2/CONTROL +++ b/ports/sdl2/CONTROL @@ -1,3 +1,3 @@ Source: sdl2 -Version: 2.0.7-2 +Version: 2.0.7-3 Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. diff --git a/ports/sdl2/enable-winrt-cmake.patch b/ports/sdl2/enable-winrt-cmake.patch new file mode 100644 index 000000000..dcd2afa67 --- /dev/null +++ b/ports/sdl2/enable-winrt-cmake.patch @@ -0,0 +1,206 @@ +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 73d9407..082fbc5 100644 +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) + endif() + + cmake_minimum_required(VERSION 2.8.11) +-project(SDL2 C) ++if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") ++ project(SDL2 C CXX) ++else() ++ project(SDL2 C) ++endif() + + # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property + # !!! FIXME: for the SDL2 shared library (so you get an +@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES + ${SDL2_SOURCE_DIR}/src/timer/*.c + ${SDL2_SOURCE_DIR}/src/video/*.c) + +- + if(ASSERTIONS STREQUAL "auto") + # Do nada - use optimization settings to determine the assertion level + elseif(ASSERTIONS STREQUAL "disabled") +@@ -1132,6 +1135,22 @@ elseif(WINDOWS) + file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) + ++ if(WINDOWS_STORE) ++ cmake_minimum_required(VERSION 3.0) ++ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) ++ link_libraries( ++ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d> ++ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d> ++ vccorlib$<$<CONFIG:Debug>:d>.lib ++ msvcrt$<$<CONFIG:Debug>:d>.lib ++ ) ++ endif() ++ ++ if(WINDOWS_STORE) ++ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) ++ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES}) ++ endif() ++ + if(MSVC) + # Prevent codegen that would use the VC runtime libraries. + set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") +@@ -1176,7 +1195,11 @@ elseif(WINDOWS) + check_include_file(d3d11_1.h HAVE_D3D11_H) + check_include_file(ddraw.h HAVE_DDRAW_H) + check_include_file(dsound.h HAVE_DSOUND_H) +- check_include_file(dinput.h HAVE_DINPUT_H) ++ if(WINDOWS_STORE) ++ set(HAVE_DINPUT_H 0) ++ else() ++ check_include_file(dinput.h HAVE_DINPUT_H) ++ endif() + check_include_file(xaudio2.h HAVE_XAUDIO2_H) + check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H) + check_include_file(audioclient.h HAVE_AUDIOCLIENT_H) +@@ -1193,12 +1216,14 @@ elseif(WINDOWS) + endif() + + if(SDL_AUDIO) +- set(SDL_AUDIO_DRIVER_WINMM 1) +- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) +- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) +- set(HAVE_SDL_AUDIO TRUE) ++ if(NOT WINDOWS_STORE) ++ set(SDL_AUDIO_DRIVER_WINMM 1) ++ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) ++ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) ++ set(HAVE_SDL_AUDIO TRUE) ++ endif() + +- if(HAVE_DSOUND_H) ++ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_DSOUND 1) + file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) +@@ -1208,9 +1233,10 @@ elseif(WINDOWS) + set(SDL_AUDIO_DRIVER_XAUDIO2 1) + file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) ++ set(HAVE_SDL_AUDIO TRUE) + endif() + +- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) ++ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_WASAPI 1) + file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) +@@ -1222,11 +1248,20 @@ elseif(WINDOWS) + if(NOT SDL_LOADSO) + message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") + endif() +- set(SDL_VIDEO_DRIVER_WINDOWS 1) +- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) ++ if(WINDOWS_STORE) ++ set(SDL_VIDEO_DRIVER_WINRT 1) ++ file(GLOB WIN_VIDEO_SOURCES ++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c ++ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp ++ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp ++ ) ++ else() ++ set(SDL_VIDEO_DRIVER_WINDOWS 1) ++ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) ++ endif() + set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) + +- if(RENDER_D3D AND HAVE_D3D_H) ++ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) + set(SDL_VIDEO_RENDER_D3D 1) + set(HAVE_RENDER_D3D TRUE) + endif() +@@ -1249,20 +1284,31 @@ elseif(WINDOWS) + endif() + + if(SDL_POWER) +- set(SDL_POWER_WINDOWS 1) +- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) ++ if(WINDOWS_STORE) ++ set(SDL_POWER_WINRT 1) ++ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) ++ else() ++ set(SDL_POWER_WINDOWS 1) ++ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) ++ endif() + set(HAVE_SDL_POWER TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_WINDOWS 1) +- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) ++ if(WINDOWS_STORE) ++ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) ++ else() ++ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) ++ endif() + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + # Libraries for Win32 native and MinGW +- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) ++ if(NOT WINDOWS_STORE) ++ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) ++ endif() + + # TODO: in configure.in the check for timers is set on + # cygwin | mingw32* - does this include mingw32CE? +@@ -1284,7 +1330,7 @@ elseif(WINDOWS) + set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) + + if(SDL_VIDEO) +- if(VIDEO_OPENGL) ++ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_WGL 1) + set(SDL_VIDEO_RENDER_OGL 1) +@@ -1688,9 +1734,11 @@ endif() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") + + # Always build SDLmain +-add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) +-target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) +-set(_INSTALL_LIBS "SDL2main") ++if(NOT WINDOWS_STORE) ++ add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) ++ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) ++ set(_INSTALL_LIBS "SDL2main") ++endif() + + if(SDL_SHARED) + add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) +diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake +index 9b20398..7ae6e35 100644 +--- a/include/SDL_config.h.cmake ++++ b/include/SDL_config.h.cmake +@@ -298,6 +298,7 @@ + #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ + #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ + #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ ++#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ + #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ + #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ + #cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ +@@ -365,6 +366,7 @@ + #cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ + #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ + #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ ++#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ + #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ + #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ + #cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ +@@ -387,7 +389,7 @@ + #cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ + + /* Platform specific definitions */ +-#if !defined(__WIN32__) ++#if !defined(__WIN32__) && !defined(__WINRT__) + # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) + typedef unsigned int size_t; + typedef signed char int8_t; diff --git a/ports/sdl2/portfile.cmake b/ports/sdl2/portfile.cmake index 2fe53818e..17f96748e 100644 --- a/ports/sdl2/portfile.cmake +++ b/ports/sdl2/portfile.cmake @@ -15,61 +15,35 @@ vcpkg_apply_patches( SOURCE_PATH ${SOURCE_PATH} PATCHES ${CMAKE_CURRENT_LIST_DIR}/export-symbols-only-in-shared-build.patch + ${CMAKE_CURRENT_LIST_DIR}/enable-winrt-cmake.patch ) -if(VCPKG_CMAKE_SYSTEM_NAME MATCHES "WindowsStore") - vcpkg_build_msbuild( - PROJECT_PATH ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj - ) +string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC) +string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED) +string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT) - file(COPY - ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Debug/SDL-UWP/SDL2.dll - ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Debug/SDL-UWP/SDL2.pdb - DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin) - file(COPY - ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Release/SDL-UWP/SDL2.dll - ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Release/SDL-UWP/SDL2.pdb - DESTINATION ${CURRENT_PACKAGES_DIR}/bin) - file(COPY ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Debug/SDL-UWP/SDL2.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) - file(COPY ${SOURCE_PATH}/VisualC-WinRT/UWP_VS2015/Release/SDL-UWP/SDL2.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib) +vcpkg_configure_cmake( + SOURCE_PATH ${SOURCE_PATH} + PREFER_NINJA + OPTIONS + -DSDL_STATIC=${SDL_STATIC} + -DSDL_SHARED=${SDL_SHARED} + -DVIDEO_VULKAN=OFF + -DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT} + -DLIBC=ON +) - file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/include) - file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/include) - file(COPY ${SOURCE_PATH}/include DESTINATION ${CURRENT_PACKAGES_DIR}/include) - file(RENAME ${CURRENT_PACKAGES_DIR}/include/include ${CURRENT_PACKAGES_DIR}/include/SDL2) -else() - if(VCPKG_LIBRARY_LINKAGE STREQUAL static) - set(SDL_STATIC_LIB ON) - set(SDL_SHARED_LIB OFF) - else() - set(SDL_STATIC_LIB OFF) - set(SDL_SHARED_LIB ON) - endif() - if(VCPKG_CRT_LINKAGE STREQUAL static) - set(SDL_STATIC_CRT ON) - else() - set(SDL_STATIC_CRT OFF) - endif() +vcpkg_install_cmake() - vcpkg_configure_cmake( - SOURCE_PATH ${SOURCE_PATH} - OPTIONS - -DSDL_STATIC=${SDL_STATIC_LIB} - -DSDL_SHARED=${SDL_SHARED_LIB} - -DFORCE_STATIC_VCRT=${SDL_STATIC_CRT} - -DLIBC=ON - ) +file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) - vcpkg_install_cmake() +vcpkg_fixup_cmake_targets(CONFIG_PATH "cmake") +if(NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/lib/manual-link ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link) file(RENAME ${CURRENT_PACKAGES_DIR}/lib/SDL2main.lib ${CURRENT_PACKAGES_DIR}/lib/manual-link/SDL2main.lib) file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/SDL2maind.lib ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDL2maind.lib) - file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) - - vcpkg_fixup_cmake_targets(CONFIG_PATH "cmake") - file(GLOB SHARE_FILES ${CURRENT_PACKAGES_DIR}/share/sdl2/*.cmake) foreach(SHARE_FILE ${SHARE_FILES}) file(READ "${SHARE_FILE}" _contents) |
