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-rw-r--r--ports/opengl/CONTROL2
-rw-r--r--ports/opengl/portfile.cmake15
-rw-r--r--ports/wincrypt/CONTROL2
-rw-r--r--ports/wincrypt/portfile.cmake13
-rw-r--r--ports/winsock2/CONTROL2
-rw-r--r--ports/winsock2/portfile.cmake13
6 files changed, 19 insertions, 28 deletions
diff --git a/ports/opengl/CONTROL b/ports/opengl/CONTROL
index d8408e722..74eff9302 100644
--- a/ports/opengl/CONTROL
+++ b/ports/opengl/CONTROL
@@ -1,3 +1,3 @@
Source: opengl
-Version: 0.0-6
+Version: 0.0-7
Description: Open Graphics Library (OpenGL)[3][4][5] is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
diff --git a/ports/opengl/portfile.cmake b/ports/opengl/portfile.cmake
index 63b4c0ffa..6d27810cb 100644
--- a/ports/opengl/portfile.cmake
+++ b/ports/opengl/portfile.cmake
@@ -1,17 +1,14 @@
-include(vcpkg_common_functions)
-
if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
- vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
- set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
+ set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
- set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
- set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
+ set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
+ set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
diff --git a/ports/wincrypt/CONTROL b/ports/wincrypt/CONTROL
index c83865407..615d2c3d9 100644
--- a/ports/wincrypt/CONTROL
+++ b/ports/wincrypt/CONTROL
@@ -1,3 +1,3 @@
Source: wincrypt
-Version: 0.0-1
+Version: 0.0-2
Description: Windows Cryptography. \ No newline at end of file
diff --git a/ports/wincrypt/portfile.cmake b/ports/wincrypt/portfile.cmake
index 5cb5a1b19..9eaedf3d2 100644
--- a/ports/wincrypt/portfile.cmake
+++ b/ports/wincrypt/portfile.cmake
@@ -1,14 +1,11 @@
-include(vcpkg_common_functions)
-
-vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\Crypt32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
+ set(LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\Crypt32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\Crypt32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
+ set(LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\Crypt32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
@@ -27,4 +24,4 @@ elseif(WINDOWS_SDK MATCHES "8.")
endif()
# Allow empty include directory
-set(VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled) \ No newline at end of file
+set(VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled)
diff --git a/ports/winsock2/CONTROL b/ports/winsock2/CONTROL
index 298fd7ebd..1f8aff430 100644
--- a/ports/winsock2/CONTROL
+++ b/ports/winsock2/CONTROL
@@ -1,3 +1,3 @@
Source: winsock2
-Version: 0.0-1
+Version: 0.0-2
Description: Windows Sockets. \ No newline at end of file
diff --git a/ports/winsock2/portfile.cmake b/ports/winsock2/portfile.cmake
index 76f3bc23d..b684c2f43 100644
--- a/ports/winsock2/portfile.cmake
+++ b/ports/winsock2/portfile.cmake
@@ -1,14 +1,11 @@
-include(vcpkg_common_functions)
-
-vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
+ set(LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
- set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib")
- set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
+ set(LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
@@ -27,4 +24,4 @@ elseif(WINDOWS_SDK MATCHES "8.")
endif()
# Allow empty include directory
-set(VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled) \ No newline at end of file
+set(VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled)