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* update shaderc
* update shaderc
* fix glslang cmake targets, re enable vcpkg_fixup_cmake_targets()
* [spirv-tools] comment python distutils
* remove comments, change path
* glslang fix cmake targets
* change version
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* [vcpkg] Add "Homepage" field to the CONTROL files.
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* Add patch file to make glslang known to pkg-config
* Proper patch file
* Fix paths in the patch file
* Add missing space so patch file can apply
* Remove debug/share directory
* Export everything to the glslangConfig
* Export the SPIRV target as well
* Remove not-working patch for main CMake file
* [glslang] Remove call to windows CRT changing function
* [glslang] Remove unnecessary calls to install inside patch
* [glslang] Check cmake imports correctly
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* [shaderc] Fix for build
* [glslang] Use 'd' debug suffix on all platforms
* [shaderc][spirv-tools] Restore missing cmake options
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libs (/Z7)
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Update those ports to the versions listed in https://github.com/google/shaderc/blob/known-good/known_good.json
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