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2021-01-13[graphicsmagick] update to version 1.3.36 (#15600)Josue Andrade Gomes
2020-12-31[graphicsmagick] Add delegates.mgk (#15245)NancyLi1013
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
2020-06-26[vcpkg] Add vcpkg_from_sourceforge (1/2) (#11899)Jack·Boos·Yu
2020-03-04[graphicsmagick] update to 1.3.35 (#10281)nicole mazzuca
2020-01-10[graphicsmagick] Updated to GraphicsMagick-1.3.34 (#9596)Josue Andrade Gomes
* Updated to GraphicsMagick-1.3.34 * Fixes after review
2019-09-19[graphicsmagick] updated to 1.3.33 (#8256)Josue Andrade Gomes
2019-07-31Add PREFER_NINJA to many ports (#7468)Phoebe
* Add PREFER_NINJA to many ports
2019-06-18Graphicsmagick 1.3.32 (#6947)Josue Andrade Gomes
* GraphicsMagick 1.3.32 * Fix missing header install
2018-11-28Update to GraphicsMagick 1.3.31 (#4847)Josue Andrade Gomes
2018-09-24[cairo][expat][fontconfig][graphicsmagick][libjpeg-turbo][pixman][tiff] Add ↵Robert Schumacher
unofficial targets and usage information
2018-09-04[GraphicsMagick] bug-fix: image files won't load (#4215)David Ludwig
* [GraphicsMagick] bug-fix: image files won't load GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG images, as it was being compiled with support for 'GraphicsMagick Modules'. These are files with names specific to GM, and of the format, 'IM_*.dll'. vcpkg's install process was not setting these up. This patch makes sure that when GM is built, it embed's GM's own image-loading code into graphicsmagick.dll. * [vcpkg_extract_source_archive_ex] Add PATCHES argument * [openmesh] Use direct download instead of gitlab * [blaze] Use PATCHES argument * [graphicsmagick] Use vcpkg_extract_source_archive_ex
2018-07-03[graphicsmagick] version 1.3.30 (#3824)Josue Andrade Gomes
2018-06-16GraphicsMagick 1.3.29 (#3732)Josue Andrade Gomes
2018-04-04GraphicsMagick 1.3.28Josue Andrade Gomes
2017-08-04[graphicsmagick] build fixesJosue Andrade Gomes
2017-08-01GraphicsMagick 1.3.26Josue Andrade Gomes
2017-04-23GraphicsMagick portJosue Andrade Gomes