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* [shaderc] Use build type to build targets
* update version record
* Update ports/shaderc/portfile.cmake
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* Update ports/shaderc/portfile.cmake
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
* refresh version record
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
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* Add PREFER_NINJA to many ports
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* update shaderc
* update shaderc
* fix glslang cmake targets, re enable vcpkg_fixup_cmake_targets()
* [spirv-tools] comment python distutils
* remove comments, change path
* glslang fix cmake targets
* change version
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* [vcpkg] Add "Homepage" field to the CONTROL files.
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* [shaderc] Fix for build
* [glslang] Use 'd' debug suffix on all platforms
* [shaderc][spirv-tools] Restore missing cmake options
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libs (/Z7)
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Update those ports to the versions listed in https://github.com/google/shaderc/blob/known-good/known_good.json
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Build-Depends on glslang.
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