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Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>
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* [sdl2] Fix vulkan feature dependencies
SDL2 ships with its own copy of required Vulkan headers, so the `vulkan` port dependency here is unneeded (and unused).
* Run x-add-version sdl2
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* [spirv-tools] support iOS triplets
* [spirv-cross] support iOS triplets
* [spirv-cross,spirv-tools] update baseline
* [spirv-tools] fix mistyped variable name
* [spirv-tools] fix wrong git-tree SHA
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* [spdlog] Support build shared library
* update version
* update protifile
* update version
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* Updated shaderwriter port to version 1.0.0
* Updated version files.
* Fixed license file install script.
* Fixed version file again
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* [speex] Add linux and macOS support.
* [speex] Improve portfile.cmake
* update version record
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
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Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>
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SYSTEM_LIBRARIES (#15540)
* [sdl2] Proper replacement of -lSDL2main -> -lSDL2maind
* [sdl2] Add extra SYSTEM_LIBRARIES and IGNORE_FLAGS
* [sdl2] Remove SYSTEM_LIBRARIES and IGNORE_FLAGS
* update baseline
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
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* [ceres] Mark all dependencies REQUIRED
* [suitesparse] Fix FindCXSparse.cmake
* [ceres] Add version to db
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
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Signed-off-by: Vitalii Koshura <lestat.de.lionkur@gmail.com>
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